Post by Maester of Evil on Sept 5, 2016 3:03:56 GMT
Benny Andante
Age: 26
Country of Birth: Rochester, New York
Country of Residence: Mars
Languages Spoken: English, Russian, Spanish, French, German, Italian
Personality: Benny carries himself with a calm, laid back air of self-assured confidence in everything he does; he never raises his voice out of frustration or let's anger and frustration get the better of him. In fact he often comes off as laid-back to the point of sloth, revelling in a crude and sarcastic sense of humour... that is until he's set his sites on something. If there's ever anything Benny wants or a goal he has to achieve he'll go through hell or high water to get it, ignoring the risks in any situation; never tell him the odds, and never tell him he can't do something as that's probably the fastest way to get him to do something. Benny is also a surprisingly direct person, sharply contrasting his laid back personage; he judges people by their actions rather than their words and tends towards the most straight-forward means of accomplishing his goals.
History: Born in Rochester, New York Benny comes from a long line of career soldiers; they can trace their collective service history to the Seven Year's War, with an ancestor having fought in every major military operation involving the United States from the Revolution to modern times(they even had representation on both sides of the Civil War). Benny was no different from this and enlisted into the United States Marine Corps as soon as he graduated from high school. He was amongst the best acting soldiers during his tenure in the Corps, but his disregard for bureaucracy and borderline over-confidence made him many enemies amongst the officers even as the soldiers came to adore him. In time his skill and personality caught the eye of an elite U.S Special Operations Group that organized black ops strikes against the U.S' enemies; Benny, after 5 years of service in the Marines, was picked up by this SOG.
He served for an additional 5 years with the SOG, performing wetworking and espionage operations throughout the world for United States interests... making his being court-martialled, dishonourable discharge and exile to Mars all the more rage-inducing. The minute Benny showed signs that he was developing a stand the SOG arrested and detained him and shipped him off to Mars. Forced into life on the penal colony Benny strives to find away to break his shackles and get payback for what the U.S Armed Forces did to him....
Notable Skills: Multi-lingual, a highly trained fighter and operative, an adaptive thinker on the battlefield with an eye for detail.
Notable Weaknesses: Will more often than not disregard a plan in favour of his own intuition, He has little respect for anyone that isn't a proven fighter which can alienate potential allies, his self-confidence leads him to often underestimate his opponents.
Important Items: A leather jacket bearing the insignia of his old unit, A Flask with some Scotch in it, a Balisong Knife.
Appearance: Benny stands at around 5'7" and weighs in at 192 pounds with a very well-muscled body. He keeps his dark brown hair short and in a buzz cut while his hazel eyes have a very relaxed air about them. Small scars crisscross his arms and neck. He's always clean shaven. His preferred outfit consists mostly of simply t-shirts and jeans, but he'll throw on whatever he can, provided he can wear his old unit jacket over it.
The Way
Ability: The Way is an Archer, capable of firing arrows of potent spirit energy. It's Speed is high enough that it can shoot off 7 arrows every minute while having the Precision needed to lethally strike a small target from scores of meters away. The Way is also able to control in what manner its arrows are fired, either firing them like a machine gun or a shot gun for example; it can even charge up shots to deliver a more devastating strike.
Unfortunately while The Way has an exceptionally long firing range it's personal range is much shorter, only being able to be summoned with 5 meters of Benny. Moreover beyond its archery The Way has no combat capabilities which, when coupled with it's abysmal Durability, makes it a practical glass cannon. It's control over the way its arrows are fired also tends to come at the cost of much of the Arrows precision; an arrow fired like a machine gun is going to be about as accurate as one. Additionally a charged shot is going to move much slower than a normal shot from The Way.
Type: Long Range Stand
Power: B
Speed: B
Range: A(Personal Range; 5 Meters. Firing Range; 120 Meters)
Durability: E
Precision: B
Learning: E
Appearance: The Way's body looks like this. The left shoulder plate is about double-and-half again as big as the other one. It's body is has a base colour of Moss Green with highlights of Dark Brown; the armoured sections are a muted silver. It's helmet looks like this. The colour is the same as the other metal sections of its armour.
Pretty Hate Machine
Height: 40 meters
Firepower: C
Accuracy: E
Melee: B
Speed: C
Maneuverability: B
Durability: B
Appearance: PHM's body looks like this. It has exhaust ports coming out of its feet, hands, elbow and the back of its knees; it's entire form is dark blue in colour. It's helm looks like this with matching colour.
Weapons and Abilities: Pretty Hate Machine is a predominately physical-based mech, using the propellers located at various points of its body to propel very powerful strikes towards its opponents. It has average firepower offset by limited Accuracy, meaning he tends to use them more at close to moderate range. The armour around it's two main exhaust ports(the elbows and knees) are much weaker than the rest of PHM's body.
Cestus: Concealed within its knuckles are long spikes that PHM can use to add more visceral damage to its strikes.
Hand Exhausts: PHM can expel focused, heated energy out of its hands.
Missiles: PHM has a set of missile launchers located in the front of its shoulders; individually these missiles would feel like average size rocks against a Mech PHM's size, but they can be very useful in disorienting a foe.
Rail Cannons: PHM has a pair of rapid-fire rail cannons on each hip. They operate as short range slug throwers, useful in adding additional damage in close-range.
Stand Burst: A massive bow appears in PHM's hands. Drawing it back the mech can unleash an hyper-powerful energy plant towards a foe. The potential energy output of such a strike could be deal massive damage to an enemy mech.
Age: 26
Country of Birth: Rochester, New York
Country of Residence: Mars
Languages Spoken: English, Russian, Spanish, French, German, Italian
Personality: Benny carries himself with a calm, laid back air of self-assured confidence in everything he does; he never raises his voice out of frustration or let's anger and frustration get the better of him. In fact he often comes off as laid-back to the point of sloth, revelling in a crude and sarcastic sense of humour... that is until he's set his sites on something. If there's ever anything Benny wants or a goal he has to achieve he'll go through hell or high water to get it, ignoring the risks in any situation; never tell him the odds, and never tell him he can't do something as that's probably the fastest way to get him to do something. Benny is also a surprisingly direct person, sharply contrasting his laid back personage; he judges people by their actions rather than their words and tends towards the most straight-forward means of accomplishing his goals.
History: Born in Rochester, New York Benny comes from a long line of career soldiers; they can trace their collective service history to the Seven Year's War, with an ancestor having fought in every major military operation involving the United States from the Revolution to modern times(they even had representation on both sides of the Civil War). Benny was no different from this and enlisted into the United States Marine Corps as soon as he graduated from high school. He was amongst the best acting soldiers during his tenure in the Corps, but his disregard for bureaucracy and borderline over-confidence made him many enemies amongst the officers even as the soldiers came to adore him. In time his skill and personality caught the eye of an elite U.S Special Operations Group that organized black ops strikes against the U.S' enemies; Benny, after 5 years of service in the Marines, was picked up by this SOG.
He served for an additional 5 years with the SOG, performing wetworking and espionage operations throughout the world for United States interests... making his being court-martialled, dishonourable discharge and exile to Mars all the more rage-inducing. The minute Benny showed signs that he was developing a stand the SOG arrested and detained him and shipped him off to Mars. Forced into life on the penal colony Benny strives to find away to break his shackles and get payback for what the U.S Armed Forces did to him....
Notable Skills: Multi-lingual, a highly trained fighter and operative, an adaptive thinker on the battlefield with an eye for detail.
Notable Weaknesses: Will more often than not disregard a plan in favour of his own intuition, He has little respect for anyone that isn't a proven fighter which can alienate potential allies, his self-confidence leads him to often underestimate his opponents.
Important Items: A leather jacket bearing the insignia of his old unit, A Flask with some Scotch in it, a Balisong Knife.
Appearance: Benny stands at around 5'7" and weighs in at 192 pounds with a very well-muscled body. He keeps his dark brown hair short and in a buzz cut while his hazel eyes have a very relaxed air about them. Small scars crisscross his arms and neck. He's always clean shaven. His preferred outfit consists mostly of simply t-shirts and jeans, but he'll throw on whatever he can, provided he can wear his old unit jacket over it.
The Way
Ability: The Way is an Archer, capable of firing arrows of potent spirit energy. It's Speed is high enough that it can shoot off 7 arrows every minute while having the Precision needed to lethally strike a small target from scores of meters away. The Way is also able to control in what manner its arrows are fired, either firing them like a machine gun or a shot gun for example; it can even charge up shots to deliver a more devastating strike.
Unfortunately while The Way has an exceptionally long firing range it's personal range is much shorter, only being able to be summoned with 5 meters of Benny. Moreover beyond its archery The Way has no combat capabilities which, when coupled with it's abysmal Durability, makes it a practical glass cannon. It's control over the way its arrows are fired also tends to come at the cost of much of the Arrows precision; an arrow fired like a machine gun is going to be about as accurate as one. Additionally a charged shot is going to move much slower than a normal shot from The Way.
Type: Long Range Stand
Power: B
Speed: B
Range: A(Personal Range; 5 Meters. Firing Range; 120 Meters)
Durability: E
Precision: B
Learning: E
Appearance: The Way's body looks like this. The left shoulder plate is about double-and-half again as big as the other one. It's body is has a base colour of Moss Green with highlights of Dark Brown; the armoured sections are a muted silver. It's helmet looks like this. The colour is the same as the other metal sections of its armour.
Pretty Hate Machine
Height: 40 meters
Firepower: C
Accuracy: E
Melee: B
Speed: C
Maneuverability: B
Durability: B
Appearance: PHM's body looks like this. It has exhaust ports coming out of its feet, hands, elbow and the back of its knees; it's entire form is dark blue in colour. It's helm looks like this with matching colour.
Weapons and Abilities: Pretty Hate Machine is a predominately physical-based mech, using the propellers located at various points of its body to propel very powerful strikes towards its opponents. It has average firepower offset by limited Accuracy, meaning he tends to use them more at close to moderate range. The armour around it's two main exhaust ports(the elbows and knees) are much weaker than the rest of PHM's body.
Cestus: Concealed within its knuckles are long spikes that PHM can use to add more visceral damage to its strikes.
Hand Exhausts: PHM can expel focused, heated energy out of its hands.
Missiles: PHM has a set of missile launchers located in the front of its shoulders; individually these missiles would feel like average size rocks against a Mech PHM's size, but they can be very useful in disorienting a foe.
Rail Cannons: PHM has a pair of rapid-fire rail cannons on each hip. They operate as short range slug throwers, useful in adding additional damage in close-range.
Stand Burst: A massive bow appears in PHM's hands. Drawing it back the mech can unleash an hyper-powerful energy plant towards a foe. The potential energy output of such a strike could be deal massive damage to an enemy mech.