Post by Jib on Sept 18, 2016 2:32:41 GMT
Name: Josh Keidis
Age: 28
Country of Birth: Russia
Country of Residence: Mars Colony
Languages Spoken: English,Russian
Personality: At first glance, appears calm and collected, but gets flustered easily. Not always affected by what is ethical or not. Despite his flaws, during a fight, he keeps a level head.
History: Josh grew up with nothing, but he always had a childish dream to become famous. In Russia, he heard sports were often held in high regards. After searching for months, he had found his love; fencing. He took up the sabre over the foil and epee. After many years of training, Josh gathered enough money to make the trip to Earth, Josh became a fearful opponent and even won gold medals in the Olympics on a multitude of occasions. After many years, his dream was finally achieved; Josh was internationally known and was sponsored by quite a few companies. There was a problem though. Josh became tired of the same opponents. At this time was when a miracle would occur. The next Olypmic tournament was to be held in America. This was the beginning to his tragedy. The plane would crash, leaving many dead and few survivors. Josh was left alive in a miserable state. The only though in Josh's head during this time was, "I cannot lose my sword...". He personally paid for cybernetic enhancements. Though cybernetic enhancements were not allowed in the Olympics or Paralympics, he decided to go on with the sword anyway. Josh became a drifter, looking for a purpose in life. Having no reason to use a conventional weapon over beam sabres, he picked one up at a pawn-shop. Little did he know, this beam sabre had power; one which he unlocked through sheer will of wanting a purpose. Even though Go Robot was not his own stand, their fates would be forever intertwined. Soon after this, the government found out about Josh's powers and exiled him by force.
Notable Skills: Is fairly resourceful. Being a full cyborg, he can take a lot of damage. He can be repaired, as long as his Core, located where his heart should be, is undamaged. Josh is also a master of swordsmanship.
Notable Weaknesses: Josh is a full cyborg. Although cyborgs can be powerful, a strong electric shock will disable him for an extended period of time. When Josh's core is destroyed, only Go Robot is able to control Josh's body. Josh and Go Robot are completely separate, and Go Robot only takes suggestions from Josh, so discord can sometimes happen between the two and teammates. Josh is also unable to see stands without physically holding and being in contact with Go Robot. Go Robot sucks.
Important Items: All of Josh has been turned into cyborg aside from his brain. Because of this, he has some equipment built in; attachment ports for automatic or hands/feet free use of certain electronics, a taser, and a light. Despite all of the built in tools, he keeps his trusty derringer on him at all time. He also wields Go Robot, though it could be seen as Go Robot wielding Josh at times.
Appearance: Wears Comrade Coat most of the time. The only shown cyborg parts are his head, front torso, and bottom of his legs, though it is not hard to tell, even from a distance.
Stand: Go Robot
Ability: Hijacks any electronic it touches. Larger items are harder to control and take longer to hijack, with the exception of Stand Bursts. Once it fully controls an object, however, it able to bring out full potential. Josh modified Go Robot to have two modes; a stable and standard beam sword, and a projection mode, where unstable energy is launched by slashes, though it cannot cut and only offers blunt force. Projection, does however grant a few seconds of control over an electronic for Go Robot. It can talk through the mind of anyone holding it.
Josh, having fought enough battles with Go Robot, has a special connection with the sword, allowing him to cancel the connection between the two at will.
Type: Automatic
Power: B (15)
Speed: C (10)
Range: C (10)
Durability: C (10)
Precision: A (20)
Learning: E (0)
Appearance: Go Robot is a beam sword of a brilliant green. It can talk to its user via mind. Being a beam sword, Go Robot can turn itself on and off, becoming a mere hilt.
Personality: Go Robot is stubborn, hot-headed (hot-bladed?), and likes to be in control. Often times it will make decisions on its own by forcing Josh's body around. Despite being possessive and manipulative, it stays loyal to Josh and has essentially glued itself to him. Due to its hot-headedness, Go Robot often rushes in a lot and formulates a makeshift plan during fights. Go Robot is also an asshole.
Mech: The Getaway
Stats in Mech-form
Height: 15 meters
Firepower: B (15)
Accuracy: C (10)
Melee: C (10)
Speed: D (5)
Manueverability: A (20)
Durability: D (5)
Stats in Jet-form
Length: 15 meters
Firepower: B (15)
Accuracy: C (10)
Melee: E
Speed: A (20)
Maneuverability: B (15)
Durability: D (5)
Appearance: A humanoid stand with a slender appearance. Is mainly purple with green highlights. All of its parts are not actually connected to each other and float instead. Movement is still smooth, despite this fact. After transforming, it takes the appearance of a fighter ship with guns floating around it. The interior also looks really nice.
Weapons and Abilities: The Getaway's main feature is the ability to transform into a dog-fighting space ship during combat. This takes only a few seconds due to The Getaway not having connected limbs. When in mech form, a laser mini-gun floats above the shoulder and can be easily controlled by Go Robot if it is placed in a slot specifically made for it. This turret can swap shoulders for better sight. The pilot also has two other tools at their disposal; a charged laser cannon and missiles. The missiles are released from the left arm, and have the ability to automatically guide themselves at medium ranges, whilst the laser cannon mounted on the right arm has the ability to charge precise, deadly shots. Each shot takes about 2 seconds to charge and lasts for 3. When in flight, each weapon can circle around the ship, as well as rotate, as they are not physically attached. This allows for superior aiming. It can also use the magnetic force used to keep the limbs in place for other things,
Stand Burst*: Josh thrusts Go Robot into The Getaway, allowing Go Robot to use the mech at its fullest potential. During this time, weapons are on overclock and the mech is at maximum capacity, allowing it to go at blinding speeds.
Age: 28
Country of Birth: Russia
Country of Residence: Mars Colony
Languages Spoken: English,
Personality: At first glance, appears calm and collected, but gets flustered easily. Not always affected by what is ethical or not. Despite his flaws, during a fight, he keeps a level head.
History: Josh grew up with nothing, but he always had a childish dream to become famous. In Russia, he heard sports were often held in high regards. After searching for months, he had found his love; fencing. He took up the sabre over the foil and epee. After many years of training, Josh gathered enough money to make the trip to Earth, Josh became a fearful opponent and even won gold medals in the Olympics on a multitude of occasions. After many years, his dream was finally achieved; Josh was internationally known and was sponsored by quite a few companies. There was a problem though. Josh became tired of the same opponents. At this time was when a miracle would occur. The next Olypmic tournament was to be held in America. This was the beginning to his tragedy. The plane would crash, leaving many dead and few survivors. Josh was left alive in a miserable state. The only though in Josh's head during this time was, "I cannot lose my sword...". He personally paid for cybernetic enhancements. Though cybernetic enhancements were not allowed in the Olympics or Paralympics, he decided to go on with the sword anyway. Josh became a drifter, looking for a purpose in life. Having no reason to use a conventional weapon over beam sabres, he picked one up at a pawn-shop. Little did he know, this beam sabre had power; one which he unlocked through sheer will of wanting a purpose. Even though Go Robot was not his own stand, their fates would be forever intertwined. Soon after this, the government found out about Josh's powers and exiled him by force.
Notable Skills: Is fairly resourceful. Being a full cyborg, he can take a lot of damage. He can be repaired, as long as his Core, located where his heart should be, is undamaged. Josh is also a master of swordsmanship.
Notable Weaknesses: Josh is a full cyborg. Although cyborgs can be powerful, a strong electric shock will disable him for an extended period of time. When Josh's core is destroyed, only Go Robot is able to control Josh's body. Josh and Go Robot are completely separate, and Go Robot only takes suggestions from Josh, so discord can sometimes happen between the two and teammates. Josh is also unable to see stands without physically holding and being in contact with Go Robot. Go Robot sucks.
Important Items: All of Josh has been turned into cyborg aside from his brain. Because of this, he has some equipment built in; attachment ports for automatic or hands/feet free use of certain electronics, a taser, and a light. Despite all of the built in tools, he keeps his trusty derringer on him at all time. He also wields Go Robot, though it could be seen as Go Robot wielding Josh at times.
Appearance: Wears Comrade Coat most of the time. The only shown cyborg parts are his head, front torso, and bottom of his legs, though it is not hard to tell, even from a distance.
Stand: Go Robot
Ability: Hijacks any electronic it touches. Larger items are harder to control and take longer to hijack, with the exception of Stand Bursts. Once it fully controls an object, however, it able to bring out full potential. Josh modified Go Robot to have two modes; a stable and standard beam sword, and a projection mode, where unstable energy is launched by slashes, though it cannot cut and only offers blunt force. Projection, does however grant a few seconds of control over an electronic for Go Robot. It can talk through the mind of anyone holding it.
Josh, having fought enough battles with Go Robot, has a special connection with the sword, allowing him to cancel the connection between the two at will.
Type: Automatic
Power: B (15)
Speed: C (10)
Range: C (10)
Durability: C (10)
Precision: A (20)
Learning: E (0)
Appearance: Go Robot is a beam sword of a brilliant green. It can talk to its user via mind. Being a beam sword, Go Robot can turn itself on and off, becoming a mere hilt.
Personality: Go Robot is stubborn, hot-headed (hot-bladed?), and likes to be in control. Often times it will make decisions on its own by forcing Josh's body around. Despite being possessive and manipulative, it stays loyal to Josh and has essentially glued itself to him. Due to its hot-headedness, Go Robot often rushes in a lot and formulates a makeshift plan during fights. Go Robot is also an asshole.
Mech: The Getaway
Stats in Mech-form
Height: 15 meters
Firepower: B (15)
Accuracy: C (10)
Melee: C (10)
Speed: D (5)
Manueverability: A (20)
Durability: D (5)
Stats in Jet-form
Length: 15 meters
Firepower: B (15)
Accuracy: C (10)
Melee: E
Speed: A (20)
Maneuverability: B (15)
Durability: D (5)
Appearance: A humanoid stand with a slender appearance. Is mainly purple with green highlights. All of its parts are not actually connected to each other and float instead. Movement is still smooth, despite this fact. After transforming, it takes the appearance of a fighter ship with guns floating around it. The interior also looks really nice.
Weapons and Abilities: The Getaway's main feature is the ability to transform into a dog-fighting space ship during combat. This takes only a few seconds due to The Getaway not having connected limbs. When in mech form, a laser mini-gun floats above the shoulder and can be easily controlled by Go Robot if it is placed in a slot specifically made for it. This turret can swap shoulders for better sight. The pilot also has two other tools at their disposal; a charged laser cannon and missiles. The missiles are released from the left arm, and have the ability to automatically guide themselves at medium ranges, whilst the laser cannon mounted on the right arm has the ability to charge precise, deadly shots. Each shot takes about 2 seconds to charge and lasts for 3. When in flight, each weapon can circle around the ship, as well as rotate, as they are not physically attached. This allows for superior aiming. It can also use the magnetic force used to keep the limbs in place for other things,
Stand Burst*: Josh thrusts Go Robot into The Getaway, allowing Go Robot to use the mech at its fullest potential. During this time, weapons are on overclock and the mech is at maximum capacity, allowing it to go at blinding speeds.
A Very Important Friend: Comrade Coat
Age: 3
Country of Birth: Mars Colony
Country of Residence: Mars Colony
Languages spoken: Coat
Personality: Coat
History: A stylish trench coat made on the Mars colony and fated to hang in the corner a lousy general store. Fortunately, one bright sunny day on Mars, Josh came along and bought Comrade Coat, giving him new life. Ever since, they've been going on adventures.
Appearance: A hooded, purple trench coat.
Age: 3
Country of Birth: Mars Colony
Country of Residence: Mars Colony
Languages spoken: Coat
Personality: Coat
History: A stylish trench coat made on the Mars colony and fated to hang in the corner a lousy general store. Fortunately, one bright sunny day on Mars, Josh came along and bought Comrade Coat, giving him new life. Ever since, they've been going on adventures.
Appearance: A hooded, purple trench coat.