Post by coolmandukes on Sept 5, 2016 4:21:36 GMT
CHARACTER PROFILE
Name: Kurt Vile
Age: 19
Country of Birth: Toronto, Ontario, Canada
Planet of Residence: Mars
Languages Spoken: English, some French
Personality: Kurt is a well-meaning pragmatist who has been forced to become hardened, cunning, and remorsefully brutal due to his circumstances. He mostly keeps to himself and prefers to let his actions speak louder than his words. He rarely will launch into monologue to explain his actions, instead justifying himself by stating that he believes he’s doing the right thing. When he does speak, he’s surly, sarcastic, blunt, but means well.
History: Kurt awakened his Stand powers at a very young age, discovering them when he attempted to stop his consistently drunk father from beating his mother. He had inadvertently succeeded in stopping his parents from fighting, as their anger turned into fear and disgust towards their son’s affliction. Within the week, young 8 year old Kurt was turned in to local authorities and effectively abandoned, an orphan on Mars. As he grew older, he found himself taking the responsibility of caring for other younger orphans, stealing, fighting, and scrapping for whatever he could for the children. Over time, he gained a reputation as a bandit of sorts, doing whatever it took to provide for himself and the children. Out of necessity, he has taught himself and the orphans how to steal and fend for their own. He's developed a sort of reputation as a bandit and vagabond, stealing to survive and plowing through anyone who tries to stop him. Needless to say, he’s not particularly happy with Earth society for making him an orphan and lives with a quiet anger.
Notable Skills: Kurt is scrappy, resourceful, and willing to put himself on the line for others. He’s able to improvise in unfamiliar situations and will do almost anything to survive, or at least make sure a self-sacrifice isn’t in vain. He has strong paternal instincts and is very good with kids. Kurt possesses some crafting skill, just enough to get by on his own. Anything that he can't make or find, he's not above pickpocketing or stealing for. The best thing he’s made was a knife made of rusted steel he found, which he is talented with. He's an unorthodox fighter who may not be the most sound when it comes to technique, but his unpredictable and wild fighting style makes him a contender.
Notable Weaknesses: Very short level of patience for people who aren’t willing to cooperate with him or see the bigger picture, has a very poor level of education.
Important Items: Hand crafted knife.
Appearance: Kurt is 5’11 and anything but clean-cut. The pale skin on his square-shaped face is littered with scars. His short and spiky red hair almost forms into a fauxhauk. He has dark blue eyes that always appear baggy, a small and typically expressionless mouth, and looks physically strong. His physique isn’t one built at a gym, but one that was built from years of fighting, sneaking, and running away. His typical outfit consists of a ragged olive green military peacoat, a gray henley shirt, and slim frayed black jeans littered with the occasional patch. His jeans are tucked into tall brown leather boots.
STAND PROFILE
Name: Barbarian Overlord
Ability: Barbarian Overlord projects unbreakable barriers that resemble waveforms from it's knuckles. The size and shape of these barriers is determined but the user, but they can never exceed a surface area of 4 meters no matter their shape. Barbarian Overlord can have up to two of these barriers active (One for each fist), but the surface area would be split between them. The barriers keep a great deal of focus to maintain, and the more damage they take, the user begins to feel a growing sensation of recklessness. As the user loses focus on the barrier, the waveform distorts until eventually breaking. The Stand has a range of 2 meters, and can project it's barriers up to 3 meters from it's position. Its typical use, however, is for straight up punching.
Type: Close range
Power: B
Speed: B
Range: E
Durability: A
Precision: C
Learning: D
Appearance: Barbarian Overlord takes the appearance of a robotic orange man in golden armor lined with white fur, consisting of a chest plate, pauldrons, and gauntlets. His head is covered in a matching golden helmet that shows its pale green eyes. It wears strapped sandals that go up to its knees and a brown loincloth.
MECH PROFILE
Name: KV Crimes
Height: 25 m
Firepower: D
Accuracy: E
Melee: A
Speed: C
Maneuverability: B
Durability: B
Appearance: [x]
Weapons and Abilities: [Tri-function multitool that can function as a laser blaster, hand axe, or knife.] KV Crimes was designed with close range in mind, using a combination of punches, kicks, and throws, and can easily maneuver around a battlefield with back thrusters that emit blue flames when fired off. The thrusters allow for enhanced forward acceleration, as well as flight.
Stand Burst: Barbarian Overlord projects a flaming barrier around KV Crimes and another ally. Any damage his ally’s mech takes and fills Kurt with berserk-like reckless abandon. This, combined with a supercharge to the thrusters, enable him to charge in like a battering ram and do damage to an enemy. The barrier dissipates after the attack is completed.
Name: Kurt Vile
Age: 19
Country of Birth: Toronto, Ontario, Canada
Planet of Residence: Mars
Languages Spoken: English, some French
Personality: Kurt is a well-meaning pragmatist who has been forced to become hardened, cunning, and remorsefully brutal due to his circumstances. He mostly keeps to himself and prefers to let his actions speak louder than his words. He rarely will launch into monologue to explain his actions, instead justifying himself by stating that he believes he’s doing the right thing. When he does speak, he’s surly, sarcastic, blunt, but means well.
History: Kurt awakened his Stand powers at a very young age, discovering them when he attempted to stop his consistently drunk father from beating his mother. He had inadvertently succeeded in stopping his parents from fighting, as their anger turned into fear and disgust towards their son’s affliction. Within the week, young 8 year old Kurt was turned in to local authorities and effectively abandoned, an orphan on Mars. As he grew older, he found himself taking the responsibility of caring for other younger orphans, stealing, fighting, and scrapping for whatever he could for the children. Over time, he gained a reputation as a bandit of sorts, doing whatever it took to provide for himself and the children. Out of necessity, he has taught himself and the orphans how to steal and fend for their own. He's developed a sort of reputation as a bandit and vagabond, stealing to survive and plowing through anyone who tries to stop him. Needless to say, he’s not particularly happy with Earth society for making him an orphan and lives with a quiet anger.
Notable Skills: Kurt is scrappy, resourceful, and willing to put himself on the line for others. He’s able to improvise in unfamiliar situations and will do almost anything to survive, or at least make sure a self-sacrifice isn’t in vain. He has strong paternal instincts and is very good with kids. Kurt possesses some crafting skill, just enough to get by on his own. Anything that he can't make or find, he's not above pickpocketing or stealing for. The best thing he’s made was a knife made of rusted steel he found, which he is talented with. He's an unorthodox fighter who may not be the most sound when it comes to technique, but his unpredictable and wild fighting style makes him a contender.
Notable Weaknesses: Very short level of patience for people who aren’t willing to cooperate with him or see the bigger picture, has a very poor level of education.
Important Items: Hand crafted knife.
Appearance: Kurt is 5’11 and anything but clean-cut. The pale skin on his square-shaped face is littered with scars. His short and spiky red hair almost forms into a fauxhauk. He has dark blue eyes that always appear baggy, a small and typically expressionless mouth, and looks physically strong. His physique isn’t one built at a gym, but one that was built from years of fighting, sneaking, and running away. His typical outfit consists of a ragged olive green military peacoat, a gray henley shirt, and slim frayed black jeans littered with the occasional patch. His jeans are tucked into tall brown leather boots.
STAND PROFILE
Name: Barbarian Overlord
Ability: Barbarian Overlord projects unbreakable barriers that resemble waveforms from it's knuckles. The size and shape of these barriers is determined but the user, but they can never exceed a surface area of 4 meters no matter their shape. Barbarian Overlord can have up to two of these barriers active (One for each fist), but the surface area would be split between them. The barriers keep a great deal of focus to maintain, and the more damage they take, the user begins to feel a growing sensation of recklessness. As the user loses focus on the barrier, the waveform distorts until eventually breaking. The Stand has a range of 2 meters, and can project it's barriers up to 3 meters from it's position. Its typical use, however, is for straight up punching.
Type: Close range
Power: B
Speed: B
Range: E
Durability: A
Precision: C
Learning: D
Appearance: Barbarian Overlord takes the appearance of a robotic orange man in golden armor lined with white fur, consisting of a chest plate, pauldrons, and gauntlets. His head is covered in a matching golden helmet that shows its pale green eyes. It wears strapped sandals that go up to its knees and a brown loincloth.
MECH PROFILE
Name: KV Crimes
Height: 25 m
Firepower: D
Accuracy: E
Melee: A
Speed: C
Maneuverability: B
Durability: B
Appearance: [x]
Weapons and Abilities: [Tri-function multitool that can function as a laser blaster, hand axe, or knife.] KV Crimes was designed with close range in mind, using a combination of punches, kicks, and throws, and can easily maneuver around a battlefield with back thrusters that emit blue flames when fired off. The thrusters allow for enhanced forward acceleration, as well as flight.
Stand Burst: Barbarian Overlord projects a flaming barrier around KV Crimes and another ally. Any damage his ally’s mech takes and fills Kurt with berserk-like reckless abandon. This, combined with a supercharge to the thrusters, enable him to charge in like a battering ram and do damage to an enemy. The barrier dissipates after the attack is completed.