Post by dad on Feb 8, 2017 23:10:35 GMT
Disclaimer: This guide only covers the physical aspects of Stands and not their abilities. This means it talks about details like Star Platinum's punching strength and speed and range, details relevant to stats more than creative powers that JoJo is known for. This guide is to be used in case a fist fight occurs in the RP or you're making a very physical orientated Stand. Depending on your Stand's ability, some of these rules might not apply to you.
Power
A = Crazy Diamond/King Crimson tier. Superhuman strength, able to lift cars and cause severe damage to buildings. Can easily damage Stands with an A in Durability that aren't purely defensive.
B = Echoes ACT 3/Killer Queen punches tier. Strong punches that can easily deal severe injuries to humans. Able to lift heavy objects and can damage structures and walls. Can hurt Stands with an A in durability that aren't purely defensive, easily damage those with B and below.
C = Above average human tier. Decently strong punches, comparable to those of a martial artist in training. Able to lift objects too heavy for a single person. Can crack walls and hard objects. Can barely hurt Stands with an A in durability that aren't purely defensive, hurt those with B and easily damage those with C and below.
D = Below average human tier. Weak punches, comparable to a young teen. Able to lift objects any normal human can. Can't do significant damage to structures. Is useless against Stands with A-B in durability that aren't purely defensive. Can hurt Stands with C in Durability and everything else.
E = Incredibly weak. Punches are as strong as weak slaps. Can't lift anything but small objects. Can't damage structures at all. Can't hurt any Stand physically.
Speed
A = Crazy Diamond/Star Platinum tier. Reactions and speed as fast as light in close combat. If it has huge range it can travel at the speed of 120 km/h.
B = Highway Star/Killer Queen tier. Reactions and speed are faster than an Olympic level fighter or martial artist in close combat. If it has huge range it can travel at the speed of 60 km/h.
C = Above average human tier. Reactions and speed are those of a martial artist in close combat. If it has huge range it can travel at the speed of 30 km/h.
D = Below average human tier. Reactions and speed are barely those of an adult human in close combat. If it has huge range it can travel at the speed of 15 km/h.
E = Pitiful speed. Reactions and speed are as slow as those of a sloth. If it has huge range it can travel at the speed of 7 km/h.
Durability (not purely defensive)
A = Crazy Diamond/Star Platinum tier. Is vulnerable to attacks from A stat Power Stands, can be hurt by B-C Power Stands and is immune to D and E.
B = Killer Queen/The Hand tier. Is vulnerable to attacks from A-B stat Power Stands, can be hurt by C Power Stands. Immune to D and E.
C = Above average human tier. Is vulnerable to attacks from A-B-C stat Power Stands, can be hurt by D Power Stands. Immune to E.
D = Below average human tier. Is vulnerable to attacks from A-B-C-D stat Power Stands, can be hurt by E Power Stands.
E = Jell-o tier. Is vulnerable to attacks from all Power Stand stats.
Precision
Note about precision: Precision usually only affects projectiles and throwing distance. However, when making a Stand with an ability that affects many objects in a specific ways, it is recommended to invest in high precision. An example is Grateful Dead from Part 5. The Stand was able to rapidly age everyone in its range, but its precision was so low it aged everyone, even allies. A similar Stand with higher precision could instead tell which person to target or not.
A = Manhattan Transfer tier. Projectiles innate to the Stand easily hit targets from 120 m and below. Objects thrown easily hit targets from 80 m and below. 60-20 m if Close-range respectively.
B = Ratt tier. Projectiles innate to the Stand easily hit targets from 90 m and below. Objects thrown easily hit targets from 50 m and below. 45-15 m if Close-range respectively.
C = Trained sniper tier. Projectiles innate to the Stand easily hit targets from 60 m and below. Objects thrown easily hit targets from 30 m and below. 30-10 if Close-range respectively.
D = Bad eyes tier. Projectiles innate to the Stand easily hit targets from 25 m and below. Objects thrown easily hit targets from 13 m and below. 15-7 m if Close-range respectively.
E = Mole people tier. Projectiles innate to the Stand easily hit targets from 10 m and below. Objects thrown easily hit targets from 5 m and below. 10-4 m if Close-range respectively.
Learning
A = ACT Stand tier. Wide array of uses for its single ability or multiple related abilities (3). Most Stands like this usually have a simple Stand that can use its ability in various ways or a Stand with a "core" power and various sub-powers that compliment it.
B = Crazy Diamond tier. Large array of uses for its single ability or multiple related abilities (2). Most Stands like this usually have a simple Stand that can use its ability in various ways or a Stand with a "core" power and various sub-powers that compliment it.
C = Talented tier. Decent array of uses for its single ability. Stands like this don't have sub-powers, but may be able to effectively combine their ability with others/the environment.
D = Average tier. Mediocre array of uses for its single ability. This type of Stand doesn't have much variety in its uses.
E = Robot tier. Small array of uses for its single ability, sometimes even having only one use. This type of Stand has the least variety of them all.
Power
A = Crazy Diamond/King Crimson tier. Superhuman strength, able to lift cars and cause severe damage to buildings. Can easily damage Stands with an A in Durability that aren't purely defensive.
B = Echoes ACT 3/Killer Queen punches tier. Strong punches that can easily deal severe injuries to humans. Able to lift heavy objects and can damage structures and walls. Can hurt Stands with an A in durability that aren't purely defensive, easily damage those with B and below.
C = Above average human tier. Decently strong punches, comparable to those of a martial artist in training. Able to lift objects too heavy for a single person. Can crack walls and hard objects. Can barely hurt Stands with an A in durability that aren't purely defensive, hurt those with B and easily damage those with C and below.
D = Below average human tier. Weak punches, comparable to a young teen. Able to lift objects any normal human can. Can't do significant damage to structures. Is useless against Stands with A-B in durability that aren't purely defensive. Can hurt Stands with C in Durability and everything else.
E = Incredibly weak. Punches are as strong as weak slaps. Can't lift anything but small objects. Can't damage structures at all. Can't hurt any Stand physically.
Speed
A = Crazy Diamond/Star Platinum tier. Reactions and speed as fast as light in close combat. If it has huge range it can travel at the speed of 120 km/h.
B = Highway Star/Killer Queen tier. Reactions and speed are faster than an Olympic level fighter or martial artist in close combat. If it has huge range it can travel at the speed of 60 km/h.
C = Above average human tier. Reactions and speed are those of a martial artist in close combat. If it has huge range it can travel at the speed of 30 km/h.
D = Below average human tier. Reactions and speed are barely those of an adult human in close combat. If it has huge range it can travel at the speed of 15 km/h.
E = Pitiful speed. Reactions and speed are as slow as those of a sloth. If it has huge range it can travel at the speed of 7 km/h.
Durability (not purely defensive)
A = Crazy Diamond/Star Platinum tier. Is vulnerable to attacks from A stat Power Stands, can be hurt by B-C Power Stands and is immune to D and E.
B = Killer Queen/The Hand tier. Is vulnerable to attacks from A-B stat Power Stands, can be hurt by C Power Stands. Immune to D and E.
C = Above average human tier. Is vulnerable to attacks from A-B-C stat Power Stands, can be hurt by D Power Stands. Immune to E.
D = Below average human tier. Is vulnerable to attacks from A-B-C-D stat Power Stands, can be hurt by E Power Stands.
E = Jell-o tier. Is vulnerable to attacks from all Power Stand stats.
Precision
Note about precision: Precision usually only affects projectiles and throwing distance. However, when making a Stand with an ability that affects many objects in a specific ways, it is recommended to invest in high precision. An example is Grateful Dead from Part 5. The Stand was able to rapidly age everyone in its range, but its precision was so low it aged everyone, even allies. A similar Stand with higher precision could instead tell which person to target or not.
A = Manhattan Transfer tier. Projectiles innate to the Stand easily hit targets from 120 m and below. Objects thrown easily hit targets from 80 m and below. 60-20 m if Close-range respectively.
B = Ratt tier. Projectiles innate to the Stand easily hit targets from 90 m and below. Objects thrown easily hit targets from 50 m and below. 45-15 m if Close-range respectively.
C = Trained sniper tier. Projectiles innate to the Stand easily hit targets from 60 m and below. Objects thrown easily hit targets from 30 m and below. 30-10 if Close-range respectively.
D = Bad eyes tier. Projectiles innate to the Stand easily hit targets from 25 m and below. Objects thrown easily hit targets from 13 m and below. 15-7 m if Close-range respectively.
E = Mole people tier. Projectiles innate to the Stand easily hit targets from 10 m and below. Objects thrown easily hit targets from 5 m and below. 10-4 m if Close-range respectively.
Learning
A = ACT Stand tier. Wide array of uses for its single ability or multiple related abilities (3). Most Stands like this usually have a simple Stand that can use its ability in various ways or a Stand with a "core" power and various sub-powers that compliment it.
B = Crazy Diamond tier. Large array of uses for its single ability or multiple related abilities (2). Most Stands like this usually have a simple Stand that can use its ability in various ways or a Stand with a "core" power and various sub-powers that compliment it.
C = Talented tier. Decent array of uses for its single ability. Stands like this don't have sub-powers, but may be able to effectively combine their ability with others/the environment.
D = Average tier. Mediocre array of uses for its single ability. This type of Stand doesn't have much variety in its uses.
E = Robot tier. Small array of uses for its single ability, sometimes even having only one use. This type of Stand has the least variety of them all.