Post by RedJho on Apr 1, 2018 1:32:02 GMT
Character Profile
Name: Marco Jacobs
Gender: Male
Age: 17 years old
Country of Birth: United States of America
Personality: Marco Jacobs is a simple teenager, viewing himself like the king of the world and unstoppable like many at his age feel like but he is different compared to others. He doesn't know why but he has always felt different, it might've been his ancestry or the way he dress or he might be able to see Ghost! Not really in that sort of sense but he has been able to use and see his stand since he was a child which made him isolated for being seen as a crazy person so he is rather awkward in conversation but he is one of the most reliable/dependable people around.
Despite his self-confidence, it doesn't mean that he is weak-willed or pathetic as he is a hard worker who pushes himself forward to his desires. He takes pride in what he is good but won't flaunt it at others, he wants to learn from others with similar characteristics/abilities to himself.
History: Born to a single Italian mother who had Marco at the age of 25 where she raised her son in the town of Fallbrook where the young Marco grew up. Taught to be respectful and proper by his mother as much as she could with the trouble of trying to maintain a successful career as a Office Worker, Marco didn't play with many other child because of the strange and mysterious visions which plagued his life from the day that he was born.
Marco soon begun to go through life stay away from people as he kept on watching the ghost that followed him which he then tried to figure out what it is and see why it was with him. Learning that he could control it, he then begun to work on these powers in secret so none would harm him or mess with him about it. He watched it then develop and change over time as he got to his current age, it became tremendously stronger compare to what it was when he first started working on it. However he did learn through later parts in his life that he had a special ability which was called the 'Spin' , freaked about this discovery as the boy confronted and begged his mother for answers which went unanswered but she did give him a hint which was to simply try and find his father when he became of age.
He doesn't know what is next but he hopes that nothing screws his hometown into the ground but his plan is to simply finish school and possibly college before he goes off to find his father.
Current Life: Currently doing High-School at the 11 grade, trying to finish school and be successful, expanding his abilities with his 'Stand' and the 'Spin.' He hopes to find people like him who want to keep the pace in Fallbrook
Skills:
Weaknesses:
Appearance:
Standing at 6,4 ft tall or 193 cms tall and weigh 250 lbs or 113 kgs, Marco is a teenager with a more older face to his age as he does appear like a 25 year old man. His body is generally wider than most as having very broad shoulders, muscular arms, thick and powerful legs as well as having a large neck. Marco's body has scars covering his arms and torso that are gained through gang fights and conflict with other people through his life, generally seen quite often fi he takes of his jacket. Seen with a small black military black flattop hairstyle which is cut every week by himself as well as sharp eyebrows that are very symmetrically
He wears large black t-shirts and baggy dark pants which are loose around the ankles as well as large and comfortable grey shoes. Marco will wear two necklaces of silver and gold around his neck which contain two pendents of sapphire and ruby stone, no one know how he got them but he got them.
Other Details: He is a very....very....very....very...very... good at fighting and learning what he can do. The Spin which Marco uses will often go in straight lines once they are thrown by him but he is able to curve them if he does add some twist movement in his throws. He is very capable of using materials which certain Spin users wouldn't think of such as dirt, wood or grass as his spin will cause any object to become razor shaCartoon once they make impact with a object but only if they make solid impact from a straight away throw which means no curve what so ever but his most conformable material/object to use are metal spheres.
Super Spin
Super Spin: Reverse Spin
Ability: Whenever his Evolving Monsters is being used by Marco then he'll gain access to a specialized version of the 'Spin' that he made. Whenever Marco has anything inside of his hands then they will beginning rotation rapidly in a clockwise, if Marco throws an object which was spinning inside of his hands then they will rotate counter clockwise.
The 'Reverse Spin' will function similar to 'Spin' however it has more destructive power where it will be able to rip though various durable materials depending on the object throw which a normal 'Spin' object won't. This 'Reverse Spin' will however cause anything thrown by Marco to go in very random directions and being absolutely unpredictable so he needs to uses shotgun pellets or a great deal of coins, it however will not move out of his point of view or behind his body.
Stand Profile
Stand Name: Evolving Monsters: Goliath (Act 1)
Abilities:
Evolving Monsters: Goliath is able of eating things that a human normally couldn't or properly dispose off that allows it to devour such objects or substances which are then converted and transform them into energy for later use like a insect uses to go into a further stage of life such as a caterpillar becoming a butterfly however it does this on a greater scale.
The energy it creates from eating is then transferred into the spikes that cover it's shoulders and back which will grow bigger and bigger as it eats where it will reach a limit of things it has eaten which depending on the weight of the things. Once it has reach a limit, the spikes will gain a glow to them that signals Marco that it has reached a 'Stage.' A 'Stage' represents a level of things that Evolving Monsters: Goliath has eaten where they come in the form of 'Stage 1' as the spikes will glow white, after that it's 'Stage 2' that gives the spikes a orange glow and last but not least 'Stage 3' provides a crimson red glow to the spikes while they get redder and redder the close the spikes on it's back are to the center of it's back.
Evolving Monsters: Goliath will produce a electrical charge as it consumes things which it'll use to it's own devices or for moves. Such that it can breath out a small blast of electricity similar to 10 volts from the charge it produces or force a current to rapidly run through it's violently with a voltage similar 25 volts.
As this stand eats, it will cause all the spikes on it's back and shoulders to become bigger and bigger as a colored glow wraps around them once they reach the weight limit for a stage. In 'Stage 1', Evolving Monsters: Goliath must eat roughly a quarter of it's user's natural body weight while it's spikes grow out to 5 inches in length and a white glow surrounds all of it's spikes. In 'Stage 2', Evolving Monsters: Goliath has to eat half of it's user's natural body weight where the spikes on it's back grow more as they are 10 inches in length and a orange glow surrounds all of it's spikes. Finally, in 'Stage 3' then Evolving Monsters: Goliath must eat exactly it's user's natural body weight where the spikes on it's back are then 1 foot in length and a crimson red glow surrounds every spike that gets redder the closer they are to the center of it's back. Evolving Monsters: Goliath can't chew through anything that is tougher than iron or that is bigger than itself.
These spikes aren't for show as they have a purpose where it uses to superpower Evolving Monsters's next Act down. Depending on what 'Stage' that Evolving Monsters: Goliath reaches then it will yield new maneuvers or greater strength for Evolving Monsters's next Act after Evolving Monsters: Goliath through the usage of 'Evolving.' This is where it will forcibly wrap itself into a cocoon by shifting around, breaking around and changing it's spikes as large amounts of slime seal the cocoon. It will rapidly transform into the next Act of Evolving Monsters inside of said cocoon as this process will take 1 minute at it's current level as after that time period the Stand will break out and being strengthen the stand. If Evolving Monsters doesn't perform 'Evolving' in the time period of 1 week where it has grown spikes then it will lose all of it's spikes if it's in any 'Stage' or Marco uses a different Act while it still has it's spikes grown into a 'Stage' which negate it's 'Evolving' capabilities as well as the benefits of doing so for the next Act.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: E
Speed: E
Range: D
Durability: E
Precision: E
Learning: A
Stand Effects
Appearance: It's body appears like a hairless gorilla with leathery skin that is the a dark grey color, it features a long alligator-like tail which almost as long as Evolving Monsters: Goliath's body. The head of it appears similar to a tiger with sharpen fangs as well as glowing red eyes while small tendrils hang from it's chin, it stands at 2 feet in height and relatively small. A large area the spikes cover it's back, shoulders and tail which get longer the more it eats.
Example of Powers:
(1) Evolving Monster: Goliath is able to consume any object not tougher than a iron/bigger than itself. That means in order for it gain a 'Stage' then Evolving Monsters: Goliath must consume roughly 62.5 pounds in order for it's spikes to grow out and glow white to represent the 'Stage 1' while it's 125 pounds for 'Stage 2' as it's spikes grow more than 'Stage 1' and glow orange but they don't grow as much as 'Stage 3' which requires 250 pounds to be consumed by the stage as it gains a crimson glow that becomes redder the close they are to it's center of it's back.
(2) Evolving Monster: Goliath can use the energy of the consuming things that produces a electricity within it's body as it can breath out blast of electricity from it's mouth or forcibly running a electrical current running through the spikes on it's back so anything that touches them will be shocked while it's able to stop doing so at any point.
(3) 'Evolving' is a process that Evolving Monsters can do that it will convert into a cocoon by using it's spikes as a covering where it's body creates massive amounts of slime to make sure it's sealed. As Evolving Monsters: Goliath is in this Cocoon, the stand's body will rapidly morph and change as it becomes the next Act. It will take 1 minute to finish it's 'Evolving' where if Evolving Monster: Goliath doesn't use 'Evolving' in a week once it reaches a 'Stage' then the spikes on the back of it will break off then it won't gain the bonus from the 'Stages' for the Next Act. If Marco uses another Act then it won't benefit from 'Evolving' as well.
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Stand Profile
Stand Name: Evolving Monsters: Behemoth (Act 2)
Abilities:
Evolving Monsters: Behemoth will devouring anything that it's teeth can crush an swallow down it's gullet. The materials or objects it consumes are used to create energy which it will use later on through the power of 'Evolving' as it will increase the strength of the next Act after Evolving Monsters: Behemoth.
Evolving Monsters: Behemoth will store the energy it builds up in the form of spikes which grow out of holes all across the armor of this stand. Similar to it's previous form where the spikes progressively get bigger and bigger the more it consumes where it builds into it's 'Stages.' In 'Stage 1' where the spikes will gain a red glow to them while if the stand is in 'Stage 2' then it will gain a purple glow that gets darker at the base and brighter near the tip and finally, 'Stage 3' results in the spikes being a ocean blue.
Similar to Evolving Monsters: Goliath, Evolving Monsters: Behemoth will produce something within it's body. However unlike it's previous form which produces electricity, it will produce heat that it will transform into fire that can be released into the form of fireball that explodes once it makes contact with a object produce a similar amount of heat to a fire caused by large amounts of gas that catches a spark but it doesn't set anything ablaze like a normal flame.
While Evolving Monsters: Behemoth devours objects, it will cause grow out spikes all over it's being through holes in the armor which gets bigger and wider while it gains colored glow once it reaches a 'Stage' but it must eat a certain amount of things in weight. In 'Stage 1' then Evolving Monsters: Behemoth must eat a slightly greater weight to it's user's natural body weight in material while spikes growing outwards by 1 foot and quarter while it glows with a crimson glow. 'Stage 2' requires the stand to eat roughly the user's body weigh and a half in material where the spikes all over become wider by 8 inches causing it to be 1 foot and quarter in length whilst it is 1 foot in width whereas it glows purple which is darker at the base while the tip is the brightest. During 'Stage 3' as Evolving Monsters: Behemoth must devour 2 times it's user's natural body weight in material as the spikes grow out in length and width even more becoming 2 feet in length and 1 foot and 8 inches in width while the spikes gain a ocean blue glow. Evolving Monsters: Behemoth is able to eat anything that isn't as durable as refined steel while it can't eat anything bigger than person bigger than Marco so it has a wider variety of consumable options in comparison to Evolving Monsters: Goliath.
If Evolving Monsters: Goliath does 'Evolving' into Evolving Monsters: Behemoth then the stand gains more strength/new moves depending on the stage it did 'Evolving' from that increases it's fighting ability. From doing 'Evolving' with Evolving Monsters: Goliath when it has 'Stage 1' spikes in order to become Evolving Monsters: Behemoth, it will cause Evolving Monsters: Behemoth's arm to catch on fire where it burns like a fire that causing it's strikes with it's fist to do more damage than normal. If Evolving Monsters: Goliath performed 'Evolving' with 'Stage 2' spikes to become Evolving Monsters: Behemoth then it's armor will become to crack over of it's body to exceed heat at it's core which empowers it's fireball attacks. Whenever Evolving Monsters: Goliath does 'Evolving' from 'Stage 3' will allow for Evolving Monsters: Behemoth to blast it's spike off it's body which they will impale into whatever is the generally location of the spikes that after a couple moments, they will then explode with a similar force to it's one of it's fireballs but it will require those spikes to 'Evolve' Evolving Monsters: Behemoth and it uses whatever Stage the spikes are at so it's similar in concept of using power for later at the moment. It gains access to all other maneuvers from it's previous stages mean that if Evolving monsters: Behemoth has stage 3 bonus active then it also has stage 1 and 2 abilities available to it as well.
These power-ups will last 1 week, if Evolving Monsters: Behemoth doesn't evolve in that time period then it will loses it's spikes which prevent it from 'Evolving' or if Marco decides to use Evolving Monsters: Goliath or a higher Act while Evolving Monsters: Behemoth still has it's spikes. In addition to that, the next act doesn't gain the bonuses if Evolving Monsters: Behemoth wasn't evolved into.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: D
Speed: E
Range: E
Durability: D
Precision: D
Learning: A
Stand Effects
Appearance: Roughly 4,5 ft in height and broader extremely broad where it has a similar posture/build like it's previous form which is a gorilla but it still has a very different appearance however it does have a near stony grey color. It's head is similar to a boulder/rock in shape but bony folds on it's face that move around and flex which reveals the pink colored flesh under the bone whenever it breathes out it's electrical ball-like explosive or roars. It has eight vertical small glowing slits for eyes which are line side by side where it's eyes would be, having no nose where it leads to a large mouth which is filled with teeth while large spikes jutting out from it's chin.
Having a similar build of a gorilla while bony plates cover it's body entirely, mainly on it's fists and shoulders where it has a large barrel like chest while it's tail is similar to a lobster. Pockets litter it's arms and back where it's spikes grow out of once it devours a certain level of material as the spikes will begin to expand the pockets where cracks form around them. Small bundles of tentacles cover it's stomach, parts of it's face under the bony arms and all under it's armor.
Example of Powers:
(1) Evolving Monsters: Behemoth will devour roughly roughly alot of material, no matter the material or object which can range from simply water to metal weapons/ores. It is very capable of eating great amounts that aren't tougher of steel where the material is quickly transferred into energy that is in the form of spikes and build up the heat in it's body.
(2) Evolving Monsters: Behemoth can blast out a fireball which will explode upon physical contact with a object as it travels like a rocket. It will burn whatever makes impact and possibly lit whatever is flammable in the blast radius, it's radius is roughly 5 feet where it can function like a grenade.
(3) Evolving Monsters: Behemoth will slowly grow spikes as it consumes materials, it will requires a certain amount in order for it to gain a stage which benefit the next Act of Evolving Monster. Whenever it gains a stage then the next Act will gain a new move or become stronger, they can vary in strength as stage 1 isn't as strong as stage 3. Similar to it's previous form, it will enter a egg where it will transform into it's next Act but the time limit is longer as it is 5 minutes and 55 seconds.
If Evolving Monsters: Goliath did 'Evolve' to Evolving Monsters: Behemoth then the bonuses gain through it will last 7 days however if Evolving Monsters: Behemoth doesn't 'Evolve' to it's next Act by that time frame then it loses it's spikes which means it loses whatever stage it was in and the bonus from the powerup from 'Evolving.' It also prevents the next Act from gaining any bonuses if Evovling Monsters: Behemoth wasn't 'Evolved' into from Evolving Monsters: Goliath.
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Stand Profile
Stand Name: Evolving Monsters: Krankun Rush
Abilities: Evolving Monsters: Krakun Rush can consume anything that Marco chooses for it to eat, it will convert whatever it eats into power that it will use later on where it will building up a mysterious energy which is a combination of fire and electricity while ash clouds will leak out of it's mouth. Evolving Monsters: Krankun Rush is able to blast out a grey cloud where yellow lighting and red sparks appears inside of it, they will cause burns because of the red sparks while a very high voltage current will function through the yellow lighting.
Evolving Monsters: Krankun Rush will grow large thorns or barbs out of it's tentacles/wings as it consumes materials which come in the form of stages. In Stage 1, the backside of it's main tentacle/wings will pop out small thorns/barbs which jut roughly 2 inches where they appear a light brown in color where the stand must consume slightly more than Evolving Monsters: Behemoth's requirement for it's stage 3 of material. In stage 2, the back side of it's main tentacles/wings will pop out thorns/barbs which jut out at 8 inches as their color will be clear white which requires roughly nearly a tonne of material. In stage 3, the back side of it's main tentacles/wings will pop out large thorns/barbs jut out at around 1 foot and 2 inches as they have a shining white color which Evolving Monsters: Krankun Rush must devour alittle bit over a Tonne. It is able of consuming materials at the same durability of tempered steel while it is able to devour a small-sized car that is it's limit at the moment.
Whenever Evolving Monsters: Behemoth 'Evolves' into Evolving Monsters: Krankun Rush then it will acquire more strength/new moves depending on what previous stage that Evolving Monsters: Behemoth was in. If it's stage 1, Evolving Monsters: Krankun Rush will be able to cause a whirlwind of flames and electricity wherever it roars as it travels 3 meters infront of Evolving Monsters: Krankun Rush that originates from it's mouth. From stage 2 then Evolving Monsters: Krankun Rush will able to cover it's arms in powerful flames which amplifies it's destructive power from it's punches as well as it prevents it's arms from cracking or being destroyed unless it is put out by a outside source. Finally in stage 3 as it will cause Evolving Monsters: Krankun Rush a greater ability of electricity where it summon/create powerful lighting bolts to blast in whatever direction it desires that is within 5 meters through using it's tentacle/wings however summoning these bolts take time which is 20 seconds so that can be a problem in the heat of battle. It will all other maneuvers from it's previous stages mean that if Evolving monsters: Kraunkun Rush has stage 3 bonus active then it also has stage 1 and 2 abilities available to it as well.
These power-ups will last 5 days, if Evolving Monsters: Krankun Rush doesn't evolve in that time period then it loses the power-ups but it is able of is still able off 'Evolving' or if Marco decides to use Evolving Monsters: Goliath or a higher Act while Evolving Monsters: Behemoth still has it's spikes. In addition to that, the next act doesn't gain the bonuses if Evolving Monsters: Behemoth wasn't evolved into.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: B
Speed: D
Range: E
Durability: D
Precision: E
Learning: B
Stand Effects
Appearance: It has a leaner and thinner build with a ocean blue skin tone where it walks on all fours but it can know stand more solidly on it's hide legs, it will mainly do so whenever it uses it's arms to attack or uses one of it's moves. It's head is similar in shape to the skull of human however it has four eyes as the larger ones appear in the sockets normally where it is for a human while the smaller ones are just above it at the brow however a large crest adorns the brow/top of it's head which protects the back of the back of the head and neck while further down it's face, it has a sideways mouth formed partially by the tentacles running up and down it's face where it's upper jaw splits open give it a triangular shape.
It's roughly 6 ft in height as it's body is covered in grove/crevasse that form into a sort of armor around it's torso where a red glow from it's chest as flames sometimes come out of it's mouth as it's long arms have small biceps and triceps while the forearms and hands are large, unlike the others it has a more humanoid hands with sharp claws instead of nails that extend about 6 inches in length and are pretty durable while it's hide legs have three toes with a dewclaw half as long as it's forelimbs. It's tail is long and spiked where the spikes travel upwards to it's back where it has two tentacle like appendages similar to wings where thorns or barbs grow out the back of them while they do generate electricity.
Example of Powers:
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Name: Marco Jacobs
Gender: Male
Age: 17 years old
Country of Birth: United States of America
Personality: Marco Jacobs is a simple teenager, viewing himself like the king of the world and unstoppable like many at his age feel like but he is different compared to others. He doesn't know why but he has always felt different, it might've been his ancestry or the way he dress or he might be able to see Ghost! Not really in that sort of sense but he has been able to use and see his stand since he was a child which made him isolated for being seen as a crazy person so he is rather awkward in conversation but he is one of the most reliable/dependable people around.
Despite his self-confidence, it doesn't mean that he is weak-willed or pathetic as he is a hard worker who pushes himself forward to his desires. He takes pride in what he is good but won't flaunt it at others, he wants to learn from others with similar characteristics/abilities to himself.
History: Born to a single Italian mother who had Marco at the age of 25 where she raised her son in the town of Fallbrook where the young Marco grew up. Taught to be respectful and proper by his mother as much as she could with the trouble of trying to maintain a successful career as a Office Worker, Marco didn't play with many other child because of the strange and mysterious visions which plagued his life from the day that he was born.
Marco soon begun to go through life stay away from people as he kept on watching the ghost that followed him which he then tried to figure out what it is and see why it was with him. Learning that he could control it, he then begun to work on these powers in secret so none would harm him or mess with him about it. He watched it then develop and change over time as he got to his current age, it became tremendously stronger compare to what it was when he first started working on it. However he did learn through later parts in his life that he had a special ability which was called the 'Spin' , freaked about this discovery as the boy confronted and begged his mother for answers which went unanswered but she did give him a hint which was to simply try and find his father when he became of age.
He doesn't know what is next but he hopes that nothing screws his hometown into the ground but his plan is to simply finish school and possibly college before he goes off to find his father.
Current Life: Currently doing High-School at the 11 grade, trying to finish school and be successful, expanding his abilities with his 'Stand' and the 'Spin.' He hopes to find people like him who want to keep the pace in Fallbrook
Skills:
- Physical Strength and Toughness: A broad, stocky and muscular has always run in family-line for men for Marco's family tree on his mother's side and he is no exception as he has been able to perform very laboring tasks from lifting 400lbs boxes containing materials for building houses, heavy car parts weighing around 450 lbs for practice and throwing around massive pieces of lumber or logs. He is remarkable tough as he has taken multiple injuries and remain fully capable of continuing on from things such as broken ribs, shatter bones, lose alot of blood and dislocated joints from force.
- Fighting Mind: He might seem meek and gentle but Marco has been a fighter since birth and he has often gotten in tussles with other people to the point where guns are being used and intentions to kill rise. He is able to adjust to a situation and figure out what he might be able to do in order to get out of it, in conjunction with the Spin and his Stand then he is a tough opponent.
- The Spin: It is unknown to himself as to why he has this ability but he desires to figure it what it is but he has been rapidly learning it as he grew up while learning what it is which the 'The Spin.' Marco doesn't know why he has this ability but through his quick-learning to what it's unique and destructive abilities of the spin which he makes usage in the form of anything that he can get his hands on from coins, bullets, metal orbs, marbles or something that generally fits into his massive hands.
- Unquenchable Fury: Marco's hunger has always effected him greatly where the hungrier he gets then the stronger his Stand gets at the cost of his losing the ability of the 'Spin' , it effects his stamina as he has less and less energy in total.
Weaknesses:
- Close Range: Focusing mainly on close-range combat, he is at disadvantage if he is pressed out of his range by a considerable amount. It hampers his fighting ability if he doesn't get a good lock on his opponent as well.
- Awkward Talker: In a general sense, Marco doesn't like to be in any situation where he has to speak for extend periods of time or explain as he gets very nervous and stutters alot. He also doesn't understand how to talk to people mainly women so he will be less focused if he talks to girls, he however doesn't have trouble with grown men but boys around his age make him alittle bit nervous.
- Stubborn Loser: Whenever Marco begins to lose, he is rather difficult to convinced to back down or give up where he will continue until he decides that it is enough which is very hard to do. He often times will be injured because of this mindset in a fight but Marco's abilities have allowed to get away through fights but not without him being disable.
- Endless Hunger: After acquiring his Stand, his metabolism has increased to almost inhuman levels where he must devour massive amounts of food in order to keep himself active and have energy. It however means that he must eat constantly through a day so he must to spend great amounts of money or time cooking/purchasing food in order keep himself active. If he doesn't managed to get enough food to keep himself satisfied then he can't use the 'Spin' for a long period of time roughly 12 hours but if he manages to get 10,000 calories then he regains his ability of the 'Spin.'
Appearance:
Standing at 6,4 ft tall or 193 cms tall and weigh 250 lbs or 113 kgs, Marco is a teenager with a more older face to his age as he does appear like a 25 year old man. His body is generally wider than most as having very broad shoulders, muscular arms, thick and powerful legs as well as having a large neck. Marco's body has scars covering his arms and torso that are gained through gang fights and conflict with other people through his life, generally seen quite often fi he takes of his jacket. Seen with a small black military black flattop hairstyle which is cut every week by himself as well as sharp eyebrows that are very symmetrically
He wears large black t-shirts and baggy dark pants which are loose around the ankles as well as large and comfortable grey shoes. Marco will wear two necklaces of silver and gold around his neck which contain two pendents of sapphire and ruby stone, no one know how he got them but he got them.
Other Details: He is a very....very....very....very...very... good at fighting and learning what he can do. The Spin which Marco uses will often go in straight lines once they are thrown by him but he is able to curve them if he does add some twist movement in his throws. He is very capable of using materials which certain Spin users wouldn't think of such as dirt, wood or grass as his spin will cause any object to become razor shaCartoon once they make impact with a object but only if they make solid impact from a straight away throw which means no curve what so ever but his most conformable material/object to use are metal spheres.
Super Spin
Super Spin: Reverse Spin
Ability: Whenever his Evolving Monsters is being used by Marco then he'll gain access to a specialized version of the 'Spin' that he made. Whenever Marco has anything inside of his hands then they will beginning rotation rapidly in a clockwise, if Marco throws an object which was spinning inside of his hands then they will rotate counter clockwise.
The 'Reverse Spin' will function similar to 'Spin' however it has more destructive power where it will be able to rip though various durable materials depending on the object throw which a normal 'Spin' object won't. This 'Reverse Spin' will however cause anything thrown by Marco to go in very random directions and being absolutely unpredictable so he needs to uses shotgun pellets or a great deal of coins, it however will not move out of his point of view or behind his body.
Stand Profile
Stand Name: Evolving Monsters: Goliath (Act 1)
Abilities:
Evolving Monsters: Goliath is able of eating things that a human normally couldn't or properly dispose off that allows it to devour such objects or substances which are then converted and transform them into energy for later use like a insect uses to go into a further stage of life such as a caterpillar becoming a butterfly however it does this on a greater scale.
The energy it creates from eating is then transferred into the spikes that cover it's shoulders and back which will grow bigger and bigger as it eats where it will reach a limit of things it has eaten which depending on the weight of the things. Once it has reach a limit, the spikes will gain a glow to them that signals Marco that it has reached a 'Stage.' A 'Stage' represents a level of things that Evolving Monsters: Goliath has eaten where they come in the form of 'Stage 1' as the spikes will glow white, after that it's 'Stage 2' that gives the spikes a orange glow and last but not least 'Stage 3' provides a crimson red glow to the spikes while they get redder and redder the close the spikes on it's back are to the center of it's back.
Evolving Monsters: Goliath will produce a electrical charge as it consumes things which it'll use to it's own devices or for moves. Such that it can breath out a small blast of electricity similar to 10 volts from the charge it produces or force a current to rapidly run through it's violently with a voltage similar 25 volts.
As this stand eats, it will cause all the spikes on it's back and shoulders to become bigger and bigger as a colored glow wraps around them once they reach the weight limit for a stage. In 'Stage 1', Evolving Monsters: Goliath must eat roughly a quarter of it's user's natural body weight while it's spikes grow out to 5 inches in length and a white glow surrounds all of it's spikes. In 'Stage 2', Evolving Monsters: Goliath has to eat half of it's user's natural body weight where the spikes on it's back grow more as they are 10 inches in length and a orange glow surrounds all of it's spikes. Finally, in 'Stage 3' then Evolving Monsters: Goliath must eat exactly it's user's natural body weight where the spikes on it's back are then 1 foot in length and a crimson red glow surrounds every spike that gets redder the closer they are to the center of it's back. Evolving Monsters: Goliath can't chew through anything that is tougher than iron or that is bigger than itself.
These spikes aren't for show as they have a purpose where it uses to superpower Evolving Monsters's next Act down. Depending on what 'Stage' that Evolving Monsters: Goliath reaches then it will yield new maneuvers or greater strength for Evolving Monsters's next Act after Evolving Monsters: Goliath through the usage of 'Evolving.' This is where it will forcibly wrap itself into a cocoon by shifting around, breaking around and changing it's spikes as large amounts of slime seal the cocoon. It will rapidly transform into the next Act of Evolving Monsters inside of said cocoon as this process will take 1 minute at it's current level as after that time period the Stand will break out and being strengthen the stand. If Evolving Monsters doesn't perform 'Evolving' in the time period of 1 week where it has grown spikes then it will lose all of it's spikes if it's in any 'Stage' or Marco uses a different Act while it still has it's spikes grown into a 'Stage' which negate it's 'Evolving' capabilities as well as the benefits of doing so for the next Act.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: E
Speed: E
Range: D
Durability: E
Precision: E
Learning: A
Stand Effects
Appearance: It's body appears like a hairless gorilla with leathery skin that is the a dark grey color, it features a long alligator-like tail which almost as long as Evolving Monsters: Goliath's body. The head of it appears similar to a tiger with sharpen fangs as well as glowing red eyes while small tendrils hang from it's chin, it stands at 2 feet in height and relatively small. A large area the spikes cover it's back, shoulders and tail which get longer the more it eats.
Example of Powers:
(1) Evolving Monster: Goliath is able to consume any object not tougher than a iron/bigger than itself. That means in order for it gain a 'Stage' then Evolving Monsters: Goliath must consume roughly 62.5 pounds in order for it's spikes to grow out and glow white to represent the 'Stage 1' while it's 125 pounds for 'Stage 2' as it's spikes grow more than 'Stage 1' and glow orange but they don't grow as much as 'Stage 3' which requires 250 pounds to be consumed by the stage as it gains a crimson glow that becomes redder the close they are to it's center of it's back.
(2) Evolving Monster: Goliath can use the energy of the consuming things that produces a electricity within it's body as it can breath out blast of electricity from it's mouth or forcibly running a electrical current running through the spikes on it's back so anything that touches them will be shocked while it's able to stop doing so at any point.
(3) 'Evolving' is a process that Evolving Monsters can do that it will convert into a cocoon by using it's spikes as a covering where it's body creates massive amounts of slime to make sure it's sealed. As Evolving Monsters: Goliath is in this Cocoon, the stand's body will rapidly morph and change as it becomes the next Act. It will take 1 minute to finish it's 'Evolving' where if Evolving Monster: Goliath doesn't use 'Evolving' in a week once it reaches a 'Stage' then the spikes on the back of it will break off then it won't gain the bonus from the 'Stages' for the Next Act. If Marco uses another Act then it won't benefit from 'Evolving' as well.
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Stand Profile
Stand Name: Evolving Monsters: Behemoth (Act 2)
Abilities:
Evolving Monsters: Behemoth will devouring anything that it's teeth can crush an swallow down it's gullet. The materials or objects it consumes are used to create energy which it will use later on through the power of 'Evolving' as it will increase the strength of the next Act after Evolving Monsters: Behemoth.
Evolving Monsters: Behemoth will store the energy it builds up in the form of spikes which grow out of holes all across the armor of this stand. Similar to it's previous form where the spikes progressively get bigger and bigger the more it consumes where it builds into it's 'Stages.' In 'Stage 1' where the spikes will gain a red glow to them while if the stand is in 'Stage 2' then it will gain a purple glow that gets darker at the base and brighter near the tip and finally, 'Stage 3' results in the spikes being a ocean blue.
Similar to Evolving Monsters: Goliath, Evolving Monsters: Behemoth will produce something within it's body. However unlike it's previous form which produces electricity, it will produce heat that it will transform into fire that can be released into the form of fireball that explodes once it makes contact with a object produce a similar amount of heat to a fire caused by large amounts of gas that catches a spark but it doesn't set anything ablaze like a normal flame.
While Evolving Monsters: Behemoth devours objects, it will cause grow out spikes all over it's being through holes in the armor which gets bigger and wider while it gains colored glow once it reaches a 'Stage' but it must eat a certain amount of things in weight. In 'Stage 1' then Evolving Monsters: Behemoth must eat a slightly greater weight to it's user's natural body weight in material while spikes growing outwards by 1 foot and quarter while it glows with a crimson glow. 'Stage 2' requires the stand to eat roughly the user's body weigh and a half in material where the spikes all over become wider by 8 inches causing it to be 1 foot and quarter in length whilst it is 1 foot in width whereas it glows purple which is darker at the base while the tip is the brightest. During 'Stage 3' as Evolving Monsters: Behemoth must devour 2 times it's user's natural body weight in material as the spikes grow out in length and width even more becoming 2 feet in length and 1 foot and 8 inches in width while the spikes gain a ocean blue glow. Evolving Monsters: Behemoth is able to eat anything that isn't as durable as refined steel while it can't eat anything bigger than person bigger than Marco so it has a wider variety of consumable options in comparison to Evolving Monsters: Goliath.
If Evolving Monsters: Goliath does 'Evolving' into Evolving Monsters: Behemoth then the stand gains more strength/new moves depending on the stage it did 'Evolving' from that increases it's fighting ability. From doing 'Evolving' with Evolving Monsters: Goliath when it has 'Stage 1' spikes in order to become Evolving Monsters: Behemoth, it will cause Evolving Monsters: Behemoth's arm to catch on fire where it burns like a fire that causing it's strikes with it's fist to do more damage than normal. If Evolving Monsters: Goliath performed 'Evolving' with 'Stage 2' spikes to become Evolving Monsters: Behemoth then it's armor will become to crack over of it's body to exceed heat at it's core which empowers it's fireball attacks. Whenever Evolving Monsters: Goliath does 'Evolving' from 'Stage 3' will allow for Evolving Monsters: Behemoth to blast it's spike off it's body which they will impale into whatever is the generally location of the spikes that after a couple moments, they will then explode with a similar force to it's one of it's fireballs but it will require those spikes to 'Evolve' Evolving Monsters: Behemoth and it uses whatever Stage the spikes are at so it's similar in concept of using power for later at the moment. It gains access to all other maneuvers from it's previous stages mean that if Evolving monsters: Behemoth has stage 3 bonus active then it also has stage 1 and 2 abilities available to it as well.
These power-ups will last 1 week, if Evolving Monsters: Behemoth doesn't evolve in that time period then it will loses it's spikes which prevent it from 'Evolving' or if Marco decides to use Evolving Monsters: Goliath or a higher Act while Evolving Monsters: Behemoth still has it's spikes. In addition to that, the next act doesn't gain the bonuses if Evolving Monsters: Behemoth wasn't evolved into.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: D
Speed: E
Range: E
Durability: D
Precision: D
Learning: A
Stand Effects
Appearance: Roughly 4,5 ft in height and broader extremely broad where it has a similar posture/build like it's previous form which is a gorilla but it still has a very different appearance however it does have a near stony grey color. It's head is similar to a boulder/rock in shape but bony folds on it's face that move around and flex which reveals the pink colored flesh under the bone whenever it breathes out it's electrical ball-like explosive or roars. It has eight vertical small glowing slits for eyes which are line side by side where it's eyes would be, having no nose where it leads to a large mouth which is filled with teeth while large spikes jutting out from it's chin.
Having a similar build of a gorilla while bony plates cover it's body entirely, mainly on it's fists and shoulders where it has a large barrel like chest while it's tail is similar to a lobster. Pockets litter it's arms and back where it's spikes grow out of once it devours a certain level of material as the spikes will begin to expand the pockets where cracks form around them. Small bundles of tentacles cover it's stomach, parts of it's face under the bony arms and all under it's armor.
Example of Powers:
(1) Evolving Monsters: Behemoth will devour roughly roughly alot of material, no matter the material or object which can range from simply water to metal weapons/ores. It is very capable of eating great amounts that aren't tougher of steel where the material is quickly transferred into energy that is in the form of spikes and build up the heat in it's body.
(2) Evolving Monsters: Behemoth can blast out a fireball which will explode upon physical contact with a object as it travels like a rocket. It will burn whatever makes impact and possibly lit whatever is flammable in the blast radius, it's radius is roughly 5 feet where it can function like a grenade.
(3) Evolving Monsters: Behemoth will slowly grow spikes as it consumes materials, it will requires a certain amount in order for it to gain a stage which benefit the next Act of Evolving Monster. Whenever it gains a stage then the next Act will gain a new move or become stronger, they can vary in strength as stage 1 isn't as strong as stage 3. Similar to it's previous form, it will enter a egg where it will transform into it's next Act but the time limit is longer as it is 5 minutes and 55 seconds.
If Evolving Monsters: Goliath did 'Evolve' to Evolving Monsters: Behemoth then the bonuses gain through it will last 7 days however if Evolving Monsters: Behemoth doesn't 'Evolve' to it's next Act by that time frame then it loses it's spikes which means it loses whatever stage it was in and the bonus from the powerup from 'Evolving.' It also prevents the next Act from gaining any bonuses if Evovling Monsters: Behemoth wasn't 'Evolved' into from Evolving Monsters: Goliath.
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Stand Profile
Stand Name: Evolving Monsters: Krankun Rush
Abilities: Evolving Monsters: Krakun Rush can consume anything that Marco chooses for it to eat, it will convert whatever it eats into power that it will use later on where it will building up a mysterious energy which is a combination of fire and electricity while ash clouds will leak out of it's mouth. Evolving Monsters: Krankun Rush is able to blast out a grey cloud where yellow lighting and red sparks appears inside of it, they will cause burns because of the red sparks while a very high voltage current will function through the yellow lighting.
Evolving Monsters: Krankun Rush will grow large thorns or barbs out of it's tentacles/wings as it consumes materials which come in the form of stages. In Stage 1, the backside of it's main tentacle/wings will pop out small thorns/barbs which jut roughly 2 inches where they appear a light brown in color where the stand must consume slightly more than Evolving Monsters: Behemoth's requirement for it's stage 3 of material. In stage 2, the back side of it's main tentacles/wings will pop out thorns/barbs which jut out at 8 inches as their color will be clear white which requires roughly nearly a tonne of material. In stage 3, the back side of it's main tentacles/wings will pop out large thorns/barbs jut out at around 1 foot and 2 inches as they have a shining white color which Evolving Monsters: Krankun Rush must devour alittle bit over a Tonne. It is able of consuming materials at the same durability of tempered steel while it is able to devour a small-sized car that is it's limit at the moment.
Whenever Evolving Monsters: Behemoth 'Evolves' into Evolving Monsters: Krankun Rush then it will acquire more strength/new moves depending on what previous stage that Evolving Monsters: Behemoth was in. If it's stage 1, Evolving Monsters: Krankun Rush will be able to cause a whirlwind of flames and electricity wherever it roars as it travels 3 meters infront of Evolving Monsters: Krankun Rush that originates from it's mouth. From stage 2 then Evolving Monsters: Krankun Rush will able to cover it's arms in powerful flames which amplifies it's destructive power from it's punches as well as it prevents it's arms from cracking or being destroyed unless it is put out by a outside source. Finally in stage 3 as it will cause Evolving Monsters: Krankun Rush a greater ability of electricity where it summon/create powerful lighting bolts to blast in whatever direction it desires that is within 5 meters through using it's tentacle/wings however summoning these bolts take time which is 20 seconds so that can be a problem in the heat of battle. It will all other maneuvers from it's previous stages mean that if Evolving monsters: Kraunkun Rush has stage 3 bonus active then it also has stage 1 and 2 abilities available to it as well.
These power-ups will last 5 days, if Evolving Monsters: Krankun Rush doesn't evolve in that time period then it loses the power-ups but it is able of is still able off 'Evolving' or if Marco decides to use Evolving Monsters: Goliath or a higher Act while Evolving Monsters: Behemoth still has it's spikes. In addition to that, the next act doesn't gain the bonuses if Evolving Monsters: Behemoth wasn't evolved into.
Stand Type: (Act) Close-Range Type
Stand Stats
Power: B
Speed: D
Range: E
Durability: D
Precision: E
Learning: B
Stand Effects
Appearance: It has a leaner and thinner build with a ocean blue skin tone where it walks on all fours but it can know stand more solidly on it's hide legs, it will mainly do so whenever it uses it's arms to attack or uses one of it's moves. It's head is similar in shape to the skull of human however it has four eyes as the larger ones appear in the sockets normally where it is for a human while the smaller ones are just above it at the brow however a large crest adorns the brow/top of it's head which protects the back of the back of the head and neck while further down it's face, it has a sideways mouth formed partially by the tentacles running up and down it's face where it's upper jaw splits open give it a triangular shape.
It's roughly 6 ft in height as it's body is covered in grove/crevasse that form into a sort of armor around it's torso where a red glow from it's chest as flames sometimes come out of it's mouth as it's long arms have small biceps and triceps while the forearms and hands are large, unlike the others it has a more humanoid hands with sharp claws instead of nails that extend about 6 inches in length and are pretty durable while it's hide legs have three toes with a dewclaw half as long as it's forelimbs. It's tail is long and spiked where the spikes travel upwards to it's back where it has two tentacle like appendages similar to wings where thorns or barbs grow out the back of them while they do generate electricity.
Example of Powers:
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