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Post by dad on Apr 21, 2016 22:17:14 GMT
This thread should be about introducing enemy stand users into the MCT story, this way whenever a rival is introduced all parties involved will know the characters appearance, abilities, and background. The rules involved with regular character creation should apply except for having unlimited points to put into enemy stands.
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Post by El Tipi on Apr 22, 2016 22:09:51 GMT
CHARACTER PROFILE
Name: Harper Alejandro Age: 14 Country of Birth: United States of America Country of Residence: U.S.A. Languages Spoken: English Personality: Meek and nervous, Harper is nothing more than a good natured coward. He’s easy to manipulate, and gullible when in front of a motivated or determined person. Honest to a fault, he can easily get pulled into trouble he can’t get out of. Some form of apathy keeps him from getting motivated with much. History: Harper is Stefani Alejandro’s little brother. His actual birth is up to debate, and whether or not he was an affair behind his father’s back is one of the reason why his parents divorced. He was old enough to understand that it may have been his fault, and as such, he’s always carried that shame with him. Recently he's been looking for guidance in life, especially after a troubling event where he lost consciousness for a few seconds and woke up the next day, on the other side of town, sleeping in a bed of lilies. Hearing about a meeting at the university, he sets off. Notable Skills: Not much, really. He’s… Motivated to help? Notable Weaknesses: Will react in a “fight or flight” situation under duress. In many cases, he’ll choose to fight, even if the person scaring him is someone he likes. Important Items: None. Appearance: Harper is a small boy who wears a baseball cap over his short brown hair, the visor obscuring his hazel eyes. He’s started getting a bit of tufty facial hair, but it’s nothing to be proud about - still, he wears it with pride. Harper’ll usually wear a simple black shirt (with “We Are The Sickness, We Are The Ill” on it) and pink-and-yellow cargo shorts. STAND PROFILE
Name: Youth Gone Wild Ability: Youth Gone Wild is bound to Harper’s legs; specifically, in every step he takes. Every single step leaves an imprint of a comical foot on the ground (or on surfaces he kicks). They actually act as a strong adherent, and anything touching these footprints will be stuck to them. This means he can kick an object, and then stick it to someone or something. These footprints will remain in a pretty large zone around him, all things considered - The footprints will only fade 20 meters away from Harper. Type: Ability Stand Power: D Speed: -- Range: C Durability: -- Precision: D Learning: A Appearance: Bound ability - though the footprints left on surface kicked or stepped on will be dark to light blue.
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Post by Crazymars64 on Apr 24, 2016 11:36:30 GMT
CHARACTER PROFILE Name: Anima Demone (unknown real name) Age: 17 Country of Birth: Unknown Country of Residence: None Languages Spoken: The language of every country he's been too. Personality: Calm nice person but he's not like that. He's a killer, a horrible sadistic killer History: He lived a normal life until he was 14 when he accidentally activated his stand on some bullies, killing them. He realised that he could use his stand to do horrible things. He travelled across the whole world learning languages and other things and also killing people, hundreds of people. Notable Skills: Able to trick people into thinking he's a nice person Notable Weaknesses: When someone sees his face he gets so angry and goes crazy Important Items: Knives Appearance: The only people that have seen his face are dead. He wears a black coat and a black hat that covers his face.
STAND PROFILE Name: Ghost Town Ability: Able to turn into the target's shadow and starts to slowly eat them which can't be stopped unless they defeat the user. It is activated if the target looks at you. When the user is in a tough situation, it turns into a punch ghost that can punch faster than the speed of light but it isn't that durable. If the target leaves the danger zone of the stand then All damage done to the target is negated and if they die in the danger zone they stay dead. Type: Close/long range Power: A Speed: A Range: C-E Durability: None-C Precision: D Learning: E Appearance: It is a black cat thing with a black burning cape (will always stay the same it just looks like it's burning) and red eyes and a large hat and Ghost and Town written on its hand and legs.
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thederpynator
Human
t1ck t0ck 8r8k H34DS honk HONK
Posts: 2
Music: https://homestuck.bandcamp.com/track/descend
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Post by thederpynator on Apr 24, 2016 18:04:46 GMT
CHARACTER PROFILE Name: Roman Anthony (alias, named for DJ, singer and Daft Punk collaborator Romanthony) Age: 20-odd Country of Birth: Miami? Country of Residence: Miami Languages Spoken: English Personality: Very arrogant and boastful due to his powerful Stand. History: Has had his Stand since a young age, and has completely mastered it. Notable Skills: Fairly physically powerful Notable Weaknesses: Extreme self-confidence, arrogance and boastfulness due to Stand power means he completely freaks out when the littlest thing goes wrong. Important Items: Several items he sends around with his Stand (see below) Appearance: Well-groomed with an expensive tailored black suit
STAND PROFILE Name: Station to Station Ability: Station to Station lets its user send an item to their self in the past (how long an item can be sent back is unknown), however the item must be sent back by the Stand before the user originally sent it, or Station to Station will turn into an indestructible, unstoppable monster and forcefully correct the time paradox by removing the offender from existence. Anthony utilises this by using his ability to send weapons or other useful items to his previous self, or to trick his enemies into creating time paradoxes to wipe his opponents from existance. If he was to unknowingly or accidentally create a paradox on himself, his Stand would turn on him and remove him from having ever existed, with no-one being any the wiser. Type: Semi-automatic Stand (normal stats listed, monster mode stats in brackets) Power: N/A, as it has no offensive capability (A) Speed: C, as it can send items back fairly fast (A) Range: N/A, as it can only send back in time (A) Durability: N/A (A) Precision: A, as it can send to a precise moment (A) Learning: N/A (N/A) Appearance: Normally only a pair of translucent purple hands manifesting from the user's back but monster mode makes it a hulking, overly muscular humanoid purple beast with no features expert glowing white eyes.
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Frozen
Vampire
A Peddler of Sorts
Posts: 91
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Post by Frozen on Apr 24, 2016 23:48:43 GMT
CHARACTER PROFILE
Name: Maurice Mélanese
Age: 20 Country of Birth: United States of America Country of Residence: United States of America Languages Spoken: English Personality: Maurice is an excitable go-getter, who's loyal and obedient to the end. He respects anyone willing to do something for the sake of others, but hates people who willingly go behind logic and try to devolve the human race. Outspoken, he tends to speak at a volume louder than other people, but he still knows how to keep quiet when he needs to. History: A common street bum, he moved from city to city, looking for the cheapest thrills that society had to offer. Regardless of his nomadic nature, he still manages to look clean enough to present himself to the public. However, one day, he was jumped by a gang of thugs, who managed to fit a common poison into his system since he failed to give them what they wanted. However, as luck would have it, a strange man in a lab coat came to him, and reached his hand forward. All of a sudden, the poison in his blood came out of his wounds, and all of the poison had left his system. At this point, Maurice became extremely loyal to this man for somehow saving his life. It was also through this interaction that Maurice was given a Stand of his very own. He now works for the Professor, in his search for the gem. Notable Skills: Street wise, knows how to hide amongst crowds. Notable Weaknesses: Loud-mouthed, hot-headed. Important Items: None. Appearance: Short, red hair, clean face, and brown eyes. He wears a black T-shirt with ripped sleeves, cargo pants, and beaten sneakers. A chain wraps around his waist, whether for fashion or to keep his pants on is unknown.
STAND PROFILE
Name: [Sweet Cloud]
Ability: [Sweet Cloud], when it makes contact with objects, heats said object or living being up, depending on how long it's been touched. This can also be used as an area effect, where instead of touching an object, [Sweet Cloud] can release a 5 meter indefinitely-lasting heatwave that dehydrates living beings in the radius, at the cost of draining the user's stamina gradually. This ability does not effect the user itself. Type: Close Range Power: B Speed: C Range: D Durability: C Precision: A Learning: B Appearance: [Sweet Cloud] takes a semi-humanoid form. Everything about it is humanoid, besides the lack of legs. It's a solid black torso with arms, and a head. A mohawk rests in the form of several spikes. Smoke forms from a hole, with a mechanical frame that looks like a jet engine's. In its default state, the spikes, the hole frame, and the smoke that comes from its bottom half is green. When it heats something up, it turns yellow, to orange, to red, depending on how long it made contact with and heated the item up. These items also turn red immediately if [Sweet Cloud] activates its area of effect ability.
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Post by dad on Apr 25, 2016 11:27:58 GMT
CHARACTER PROFILE
Name: Dee C. Lee Age: 15 Country of Birth: United States of America Country of Residence: United States of America Languages Spoken: English Personality: Arrogant and greedy, Dee suffered from a severe inferiority complex before obtaining his Stand, always being bullied by his classmates at school while his parents didn't really pay attention to him once he had a brother. After getting his Stand, however, he considered himself above others since he believed to have a power that belonged only to him. History: Dee was bullied by his classmates during his youth, constantly coming home with small injuries and a broken pride. His parents always comforted him, but even they started ignoring him once they had a second child, insisting Dee to grow some "backbone", which he took as them not caring for him anymore. Knowing that he wouldn't be able to fight back his bullies, he just resisted any form of torture they used, but coveted a deep desire of revenge and to become stronger than them. This wish would become true when, during an important event, he awakened his Stand. He proceeded to severely injure his bullies with the power of his Stand, leaving them paralyzed for life in order to make their existence much more painful. Soon after that, his younger brother disappeared, devastating his parents. He currently roams the Miami suburbs, abusing his powers in various ways. Notable Skills: Partially smart in the use of his Stand, understands the weak spots of the human body. Notable Weaknesses: Part of his inferiority complex still remains, causing him to take a very defensive approach to fights. Important Items: None. Appearance: While looking like your average kid, Dee wears a red cap backwards and a small shirt showing various Miami palm trees in order to look "cool". He has brown hair and wears yellow shorts and sandals. He's also a bit short for his age, being 1.5 meters tall. STAND PROFILE Name: It's Your MoveAbility: It's Your Move has the ability to accelerate or decelerate "events". For example, if Dee throws a cup in the air that is supposed to hit a target within 3 seconds, he can accelerate the speed of the event to make it so the cup hits the target within a split second, or reduce the speed so that it hits within double the time it would normally take. While accelerated events appear incredibly fast to the Stand's opponents, the energy behind the event or its path of motion don't actually change, so accelerating the event of a cup being thrown won't actually make it deal more damage than a normal cup being thrown, since the energy is unchanged. Another drawback is that the manipulation of events is limited by the Stand's range and that the user can't affect himself with it. (He can't run away instantly, for example) Type: Close-range Power: C Speed: A Range: C Durability: C Precision: A Learning: B Appearance: It's Your Move appears like a machine humanoid, with various wires coming out of its back while clockwork is visible on some parts of it. Its head resembles that of a Greek statue with a stopwatch etched on its forehead, which speeds up or slows down if Dee accelerates of decelerates an event respectively.
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Post by MoeSenpai on Apr 25, 2016 20:54:31 GMT
Name: Lovecraft Age: 30 Country of birth: USA Country of residence: USA Languages: English Personality: Lovecraft is a power-hungry sadist. He is pretty arrogant and looks down on people. He loves it when people follow him and gets pretty furious I'd someone disobeys him.
History: Lovecraft lived a quiet life. He was born in a rich family. His parents were never home, thus felt alone. The house maiden and other servants didn't play the role of a parent either, since they would do anything he says. Someday he saw a cat outside. He quickly took it and threw it into the washmashine, turned it on and blamed the maiden for this disaster. After this accident, many more would occur. Till he left the home some day. Notable skills: Is pretty good at talking and listening. Knows exactly what to say to get what he wants. Weakness: He gets pretty furious if people disobey him and things don't go as planned.
Appearance: He only wears black with a trench-coat, since he hates bright colours.
Stand: Tenacious D Type : Automatic
Ability: To trigger the stand, the user has to say a codeword. The codeword is usually the act someone else would do.If Jabbles for example said: "The next one to blink will die" and someone blinks, his stand will be triggered. If triggered, the stand will automatically attack everyone in a 50m radius around to user, who not only could hear the codeword, but also broke it. This stand relies on the strength of Jabbles to trick people into doing something. Stats: Power: C Speed: C Range: B Durability:A Precision: C Learning : E Appearance: Tenacious D looks like a mechanical Spider. He is about 50x50cm big. His colour scheme is bronze and white. With white legs and a bronze body and white stripes randomly on it. Blue TD are positioned where the eyes should be.
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Post by dere on Apr 26, 2016 2:44:55 GMT
Name: Adriano Celentalo Age: 40 Country of Birth: USA Country of Residence: USA Languages: English, various Italian phrases Personality: Adriano is a sleazy conman to the very core, having ruined dozens of peoples lives just to make a few extra bucks. He likes to intimidate others, but he never loses his sense of humor or style while doing so. He's the kind of guy that you really want to punch in the face, although that rarely works out for you in the long run. History: Adriano was born into a poor Italian American family, who barely had enough money to even buy food, or keep down a stable household. Through his rough childhood, he learned that money was the only thing you could count on in the world, so he created his business, Adriano's Loans, to prey on those who didn't know their way around money. His business has spread all across the East Coast, and Adriano is filthy rich now. He still goes out personally to those who can't pay back their loans, to have a bit of fun with them. Notable Skills: A skilled trickster and a decent bare fist brawler, he's picked up all the tricks of the trade that you can learn from living on the streets. Notable Weaknesses: Doesn't know when to quit, and likes to bite off more than he can chew. Appearance: A decently tall fellow with short black hair that has a bit of a swirl. He always dresses up in fine suits to show off his wealth. Stand: PrisencolinensinainciusolAbility: Within a Radius around Adriano, he can switch the positions of any individuals instantly. The more often he uses the skill within a short time period, the more taxing it is on Adriano. His Stand also counts as a person that can switch places with people, and with his stand's high durability, he can easily bait individuals into hurting themselves with his Stand. But, the stand itself cannot move or be attacked once it is summoned. Type: Special Power: E Speed: E Range: C Durability: A Precision: A Learning: E Appearance: Prisencolinensinainciusol takes the appearance of a beautiful statue of an angel in the classic Italian style.
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Post by ToledoJones on Apr 26, 2016 20:03:44 GMT
CHARACTER PROFILE Name: Brian Connolly Age: 37 Country of Birth: England Country of Residence: England Languages Spoken: The Queen's English Personality: Mr. Connolly is an uppity, English gentleman. Though polite, he thinks himself superior to others due to his high station and accomplishments. He is not above insulting others, but he does it in such a way that you almost question whether you've been insulted. He is calm and collected normally, but he is prone to breakdowns if he finds himself backed into a corner. History:
Mr. Connolly was born the sun of a duke and raised to think that this somehow mattered. He was a quiet child who kept mostly to his studies, with a particular interest in animals. In prep school he discovered his passion: the hunt. Invited along on a duck hunt, he handled a gun and felt the call of the wild for the first time. He maintained his good standing in his schooling but his attention fell elsewhere after that. He devoted all of his free time to learn tracking techniques, going to the gun range and redoubling his readings about animals. As a young adult he gain notoriety for his marksmanship skills, taking home the Gold in both Skeet and Trap Shooting at the Summer Olympics. After achieving Gold, he felt bored with his normal game. He moved onto more dangerous beasts. While on the hunt, he was thrown from his horse which had been spooked. Upon regaining his composure he found himself facing a wild boar. Normally he would shoot the damn thing, but his gun was still with his horse which was no where to be seen. The Boar charged him - This was it, he supposed. Before impact, however, a shot was fired. He opened his eyes and the boar has vanished. A mechanical huntsman had appeared to save him and disappeared just as quickly. In the coming years, Mr. Connolly came to know this power as a stand. With it's help, or, perhaps, because of it, he grew tired of his sport. He remembered a short story he had read during his schooling some years prior, The Most Dangerous Game. Using his connections and his money he orchestrated this new sport. But even this, in time, grew to bore him. If only I could hunt those like me. He thought, They are the true challenge, the true test of skill. He began using new techniques to track his prey - he targeted those whom strange events seemed to follow. It was after a successful hunt, when a man lay dying before him that it happened. This man had heard of rumor of a meeting of stand users in America using his last words to tell Mr. Connolly. He too, had felt a strange calling to America. Notable Skills: His skills in tracking and marksmanship are world class. Notable Weaknesses: Essentially no skill in close-range battle. Important Items: A pocket watch and his trusty hunting rifle, Set Me Free.Appearance:
Mr. Connolly is a tall, thin man with a neatly combed head of greying brown hair. His hair was generally covered by a tweed Yorkshire Driving Cap which matched his favorite tweed jacket. He had the comforting look of a man you could talk to anytime on the street, maybe it was bristling walrus mustache that made him so approachable. STAND PROFILE Name: 「Fox on the Run」Ability: Fox Hunting Type: Long Range/Automatic Power: C Speed: C Range: B Durability: C Precision: A Learning: B Appearance: A rather rough looking, robotic man dressed in traditional hunting garb (Jodhpurs included). He says a few things form time to time in a British accent. It also wields a Hunting Rifle. Fox on the Run's bullets teleport those hit to a "separate plane of existence." It's bullets look a bit like tranquilizer darts. In this regard, it is somewhat similar to Man in the Mirror. This plane is called "the forest." In this plane, Fox on the Run is a typical Long Range stand, but in the forest he is automatic. The victim is teleported to the forest, where they find they have been turned into a fox. Their stand will keep it's ability, but it's range and strength will decrease dramatically as their stand also becomes a fox (because that seems amusing). Fox on the Run is a proper gentleman and so, the target(s) are given a sporting chance via a headstart. Then the hunt begins. Fox on the Run can have more than one fox in the forest, but it can only either be in the forest hunting or with the user (not both) (I imagine the fight both in and outside of the the forest would end up being a lot like the fight against Ratt. A lot of avoiding bullets launched from an unknown position.)
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Ska
Human
Posts: 37
Music: 70's rock, mainly Pink Floyd and David Bowie.
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Post by Ska on Apr 26, 2016 21:59:51 GMT
CHARACTER PROFILE
Name: Charlossi Munnet Age: 33 Country of Birth: USA Country of Residence: USA
Languages Spoken: English Personality: Insecure, easily scared, has no self-confidence. After obtaining his ACT 2 he gets a bit more confident and agressive. When he awakens his ACT 3 he becomes very arrogant and egocentric, and thinks that all humans are as good as trash. History: A frustated businessman, Charlossi is a divorced man with no joy in his life. His weak stand reflects his weak state of mind, and progressively gets stronger. Notable Skills: Dosen't has any notable skills. After wakening his stands he proves that he's extremely intelligent, and an amazing tactician. Notable Weaknesses: At first his self steem is so low anything you say to him can hurt his feelings. Ater he develops ACT 3 his cockiness and pride are his biggest weaknesses. Important Items: Nothing much. Appearance: At first he looks like those businessmen that jump off bridges and buildings. He's always looking down, doesn't take too much care of himself. After he gets his stand he starts to change, and looks much more intimidating.
STAND PROFILE
Name: 「Animals ACT 1 - Sheep」 Ability: Allows the user to hide himself in a crowd. He can stand among 4 people or more and become essentially invisible. Any person who has negative feelings towards the user will forget him while he's disguised. The side effect is that he can only walk at 2/10 of his normal speed, but spends a lot of energy (while he's walking slowly the user feels like he's running), so he can't keep the disguise for too long. Type: Power: E Speed: E Range: E Durability: E
Precision: E Learning: A Appearance: A small floating sheep. Looks more like a toy than anything. The user can hide it in his pockets.
Name: 「Animals ACT 2 - Pigs」
Ability: This stand manifest itself as 3 different small pigs. Each one has a different ability, and stand type. Pig 1 is a close-range stand (name: Diggin), that keeps digging the ground constantly, creating tunnels and holes so the other pigs can use. Pig 1 doesn't attack directly. Pig 2 is a long-range stand (name: Charade), it is a very fast stand, that attacks from underground. He's actually pretty weak, but almost invisible when covered in dirt/mud/soil. He attacks by jumping from the holes and tunnels created by Pig 1 and tries to cover his enemies in dirt/mud/soil/anything it brings from the undergroud with his fast attacks. Pig 3 is an automated stand (name: Big Man). He chases anything that's covered in the dirt/mud/soil and attacks by rushing into them with high speed. Pig 3 has wings and is quite powerfull. Type: Close-range (Diggin), Long-range (Charade), Automated (Big Man) Power: E (Diggin and Charade) A (Big Man) Speed: B (Diggin) A (Charade and Big Man) Range: D (Diggin and Charade) A (Big Man) Durability: A (Diggin and Big Man) D (Charade) Precision: B (Diggin) A (Charade) C (Big Man) Learning: C (all 3) Appearance: Diggin looks like a small pig with big claws and big nose. Charade is a very small pig (almost the size of a toy) but with stronger legs. Big Man looks like a normal pig but with an very ugly fat face and has a pair of wings.
Name: 「Animals ACT 3 - Dogs」
Ability: The culmination of the Animals stand, Dogs is essentially gives the user the power to "Command", the power to "Be Above In Hierarchy" in relation to someone else. Whenever someone attacks Dogs, the attacker is frozen in time for a moment, and Dogs can attack him first, because he's above him in the Hierarchy of time. If Dogs tries to attack someone, his attack will aways reach first. Aside from punching with tremendous strenght, Dogs can use his "Betreyal Knife" to attack. If his attack hits someone in the back, that person immediately loses his stamina and can't fight until he's rested. This stand has limitless potential with his Hierarchy powers. Type: Close range Power stand Power: A Speed: A
Range: E Durability: A
Precision: A Learning: A
Appearance: A humanoid stand, with a head just like a chacal's.
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Post by All fiction on Apr 30, 2016 17:10:20 GMT
Ben McKee and 「Demons」 Name: Ben McKee Age:34 Country of Birth: USA Country of Residence: USA Languages Spoken: English Personality: Ben is an arrogant and sometimes downright sadistic person. He is very greedy and has sacrificed many people to his stand in the pursuit of riches. History: Ben was born into a poor family and discovered his stand at a young age. Not understanding the terms of the first “deal”, Ben lost both his parents and came into a large sum of money. Until he reached adulthood he bounced around from between many foster homes, though many of the foster parents or their neighbors tended to disappear over time. He currently works as a gambler and a hit man, both for money and to motivate his stand. He has gained a bit of a reputation for leaving very little mess at the scene of a death. Notable Skills: Despite using his stand to cheat, he has become a skilled gambler over the years. While he is not the happiest that he ever learned this skill, after finding enough people for his stand to fulfill its deals, he has become skilled at telling someones “worth”, or how much people would care if that person went missing, from just a look. Notable Weaknesses: He knows his stand is strong, but he fears what other stand users could do if they attack him directly. He is also somewhat afraid of his own stand, having seen what it can do to people. Important Items: While it is not one particular item, he sees money as more important than the lives of others. Appearance: Ben looks older than he is, with some of his hair already greying. He is not a very imposing man, standing at 5’9” with a thin build. He is usually wearing a gray suit. STAND PROFILE Name: 「Demons」Ability:「Demons」 is a stand made of two beings that emerge from Ben’s eyes. The two are named Right and Left after they eyes they spawn out of. When 「Demons」 is activated, Ben produces a slow but constant stream of a grey goo out of his eyes, not unlike tears, a few seconds after activation Right and Left will form out of this goo. As Right and Left act, the amount of goo in their bodies will slowly reduce, causing them to begin shrinking and eventually not being able to keep their forms together they will fade away. Ben’s eyes continue to create a constant stream of the goo they need, so when they are not performing strenuous activity they are at no risk of running out. Activity that require faster or more intense movement, namely fighting, will consume this goo much faster, giving them a time limit even if Ben is nearby. While the two don’t have a range limit on how far they can stray from Ben, the goo coming from his eyes will not seek them out unless they stay somewhat near him. If they do fade away completely, it will some time before enough goo is created for them to form again. Unlike most stands, Right and Left are both sentient, and will not do as Ben commands immediately. Right and Left will make a deal with Ben in exchange for their service, often asking for bodies to eat. The three can talk before Right and Left are brought out, but to anyone else, it would appear that Ben is talking to himself. Type: Automatic Right:Power:B Speed:A Range:C Durability:D Precision:B Learning:C Appearance: Right takes the form of a 7’ lizard person. Right has very thin but long limbs, the same being true for its tail. The most striking detail would be Right having two heads, both originating from the same spot on its neck. Right wields an axe and machete and will attack by combining these with its two bites in an very quick offensive attack pattern that leaves it very little to defend with. When Right speaks, it does so using both of its mouths simultaneously. Left:Power:A Speed:C Range:C Durability:A Precision:C Learning:C Appearance: Left takes the form of a 6’2” humanoid pig monster. Unlike your average humanoid pig monster however, Left’s head is located in the center of its torso. Left possess very beefy arms and large fingered hands instead of hooves. Left fights using its bulk and significantly increased defense compared to Right to wear down opponents though a combination of punches and charges. Unlike Right, Left fights unarmed. Left’s mouth is sewn shut so only talks through muffled grunts, though Ben and Right can understand it.
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Post by dad on Apr 30, 2016 18:44:36 GMT
CHARACTER PROFILE
Name: Slate Sunday
Age: 34
Country of Birth: United Kingdom
Country of Residence: United States of America
Languages Spoken: English
Personality: Egocentric, arrogant and pretentious, Slate embodies the normal traits of a pompous and selfish business man, thinking that he deserves everything that the world has to offer. He always tries to win at anything, even verbal arguments, so much that he's prone to play at Devil's advocate just to make it look like his point is right.
History: Born in a middle-class family, Slate was always supported by his father to try harder in life and to climb up the social ladder until he managed to find true happiness. Taking this advice literally, he studied economy in college and headed to America in order to work for some of the major companies in that area, being attracted by the American dream and thinking that America would be the only place where he could fulfill his objective. He was soon met with crushing disappointment upon being quickly ridiculed by his fellow co-workers due to his unrealistic ambitions and had to suffer constant insults every time he begged his boss to let him work overtime, giving him the name of the "Boss's feenie sucker".
All of that had a purpose, though, since he slowly got various promotions, before becoming the Chief Operating Officer (COO) of a famous company. He only needs to become CEO now, and he will stop at nothing to achieve that goal.
Notable Skills: Skilled accountant, has an incredible resolve.
Notable Weaknesses: Anything else than his main goal is secondary, his arrogance is easily exploited
Important Items: A business card in his pocket that he often shows off to his fellow co-workers.
Appearance: Slate is quite short for his age, being only 1,7 meters tall. He has an average build and has dark, black hair and a small moustache, along with a light beard. He often wears sleek business suits, alternating between black and blue ones, but he always wears a yellow tie. Besides that he has black/blue trousers (depending on the suit) and black shoes.
STAND PROFILE
Name: 「Iron Maiden」
Ability: Iron Maiden is bound to Slate's body, its effect covering his entire body with a sheet of robotic armor when he needs it or due to reflex. The armor is as resistant as an actual suit of reinforced iron which is relatively tough, but a bit poor when compared to the destructive powers of stronger Stands. A bonus of the armor however is that it allows flight, presumably being fast enough to break the sound barrier once the user gains enough speed. The user can also segment his entire body or part of it into various pieces, allowing them to do various things, such as sending a flying punch or detaching various limbs to dodge an attack. The main downside of Iron Maiden is the fact that the armor's effectiveness depends on the user's concentration. Detached body parts will be unable to be controlled if the user doesn't concentrate enough and if the user takes a heavy blow they might temporarily lose control of the armor and cause it to return to the inside of the body.
Type: Bound/Equipment
Power: B
Speed: A
Range: E
Durability: B
Precision: D
Learning: C
Appearance: Iron Maiden takes the form of a silver-gold suit of armor covering the user, the complete suit making the user look as if he's wearing some sort of robotic suit. One of the main characteristics of the suit is the fact that it has no face on its helm, but the user is able to see through it.
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Post by Al Freakster the Big Cheese on May 1, 2016 22:18:07 GMT
Alright. Shoutbox had a nice idea a few days ago:
Name: Shura Sornyakov
Age: 30
Country if birth: Russia
Country of residence: USA
Languages spoken: Russian, Engrish
Personality: A sad karikature of a man, he is a bully. He still lives on his parents' money, using every rouble they have to buy more vodka. Was in prison a lot of times, was bought out a lot of times by his parents. Does not care for anyone.
History: He was born in a poor family, barely meeting his ends. A big bully, bullied his parents, classmates, even teachers. Fell asleep inside a cargo ship and was transported to USA. Not knowing English, he was going around the streets. The streets of Miami. Sometime obtained his useless stand. Was staking a certain Russian, hearing tidbits about stands. He hates the whole world and his stand, wants to kill that Russian, for he believes that he gave him a crappy stand.
Skills: None.
Weaknesses: Unfit. Very unfit. Alcoholic.
Appearance: Obese, bald man in old, battered, dirty, rundown clothes. Has a ring, which is his stand.
Stand name: [VLADIMIRSKIY CENTRAL] (Name of a song about jail in Russia.)
Appearance: a gold ring on user's right middle finger.
Ability: [VLADIMIRSKIY CENTRAL] is an automatic stand, making all cheese in a 1 kilometer radius disappear after 10 seconds. Useless.
Power: E
Speed: E
Range: A
Durability: E
Precision: E
Development: E
Meant to be a fight for Taffy Fuqua and Taffy Nibbles.
Credit for Villain goes to ToledoJones. Shine on with your silly ideas more, you damn crazy diamond!
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Post by neillblue on May 7, 2016 1:55:12 GMT
CHARACTER PROFILE
Name: Ernesto Arciero Age: 34 Country of Birth: Italy Country of Residence: France Languages Spoken: Italian, English Personality: A very gloomy person who has low self esteem. History: Ernesto's parents were members of the mafia who were killed because of their attempts to leak information to the gang's enemies. Ernesto fled Italy at a young age to escape the Mafia. Notable Skills: Very smart, a good liar Notable Weaknesses: Very sensitive (both physically and emotionally), frail Important Items: None Appearance: A tall, skinny man with curly gray hair, wears a blue suit over a white shirt. His suit has triangle shaped holes near the bottom. Ernesto wears aviator sunglasses and has a small goatee
STAND PROFILE
Name: Birdland Ability: Birdland is bound to a set thumbtacks that, when stabbed into a joint, will paralyze the joint that the tack is stabbed into. Type: Bound Power: B Speed: C Range: A Durability: A Precision: C Learning: C Appearance: Birdland appears as a set of thumbtacks with the shape of a bird engraved on the top.
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flipwondertoon
Human
Posts: 45
Music: Classic Rock, ACDC, Van Halen, Led Zeppelin, anything with a good riff.
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Post by flipwondertoon on May 8, 2016 0:19:15 GMT
Enemies, you say? How about two? [Kendrick Johnson & White Wedding]Character Profile Name: Kendrick Johnson Age: 23 Country of Birth: U.S.A. Country of Residence: U.S.A. Languages Spoken: English, Spanish, Latin Personality: Being a counselor, his main goal is to solve problems. Sometimes, he desires to do this in strange ways, but he believes that as long as good is accomplished, the ends justify the means. He also has a calming disposition about him. History: As a young boy, Kendrick always sought to solve fights that occurred all around him. He was often looked to in the event that a fight would break out on the playground, offering a compromise. He decided in his late teens to become a counselor, despite his parents warning him that he wouldn’t be able to become rich off of the job he desired. He entered into the university and studied, still maintaining his reputation as a problem solver. When he was in his senior year, he decided to study abroad in Italy. While he was there, he was shot by an arrow, but luckily survived. When he returned to the states, he noted that now, he could manifest a shotgun that seemed to actually help his work. With the help of a certain professor, Johnson soon was able to realize his ability, only at the cost of assisting Professor Barnham with certain tasks. His relationship to Professor Barnham also landed him a job as a Student Counselor. Notable Skills: He’s a problem solver. He genuinely loves helping people. Notable Weaknesses: He hates conflict. He really, really, REALLY believes that the ends justify the means. Important Items: A pocket copy of The Prince, by Machiavelli, a wallet, a lucky quarter with a misprint of “2090,” and a picture of his mom and dad. Appearance: Kendrick is a 5-foot seven-inch man of African American descent. He wears a light, woolen jacket with a blue and white striped polo shirt underneath, along with white jeans and black boots. His belt buckle is in the shape of a peace sign inscribed inside of a heart. He also wears square-framed glasses for reading. STAND PROFILE
Name: [White Wedding] Ability: [White Wedding] has the ability to join two people together by merging their hands together after shooting them with special stand shotgun ammo. They remain like this until they can function as a team, find common ground to agree upon, or are shot again by the user. After establishing common ground, the stand user can fire a shotgun blast at the duo to separate the two. However, if the two parties have not found common ground, if [White Wedding] is shot at them they will lose function of the hands that were joined together, or lose their hands completely. Any direct attack made at the user by the joined pair will be made null. Type: Equipment Stand Power: A Speed: A Range: C Durability: C Precision: B Learning: C Appearance: [White Wedding takes the form of a Whitewood-stocked double-barreled sawed-off shotgun with two golden rings on the end of the barrels. It has roses and flowers etched on the stock. While it can function as a surprisingly accurate shotgun with normal ammunition, if the user loads the golden-ringed shotgun casings into to gun, it activates its special stand power. Annabelle Lee & [Hell is for Children]
CHARACTER PROFILE Name: Annabelle Lee Age: 29 Country of Birth: U.S.A. Country of Residence: U.S.A. Languages Spoken: English, Spanish Personality: She’s brash and to the point, but tends to show some scrape of care to others under her care. She’s a control freak for sure, but also a bit of a schizophrenic. She acts childlike at times to trick others into doing her bidding. History: Annabelle grew up in an unstable household in Georgia, which she immediately left on her 18th birthday without a note or anything. She headed to Miami with a few friends before turning to a life of crime. She was arrested for multiple counts of drug abuse and assault and battery, and sentenced to five years in Green Dolphin Prison. Upon her release, she emerged with a new power, and in her quest to understand it came across Professor Barnes. Now, she appears to be a semi-spotless citizen that lives in isolation in a rundown tenement. She currently does secretary work for a non-profit organization. Notable Skills: Surprisingly an attentive sort. Her small stature and appearance of being a child she works to her advantage. Notable Weaknesses: Drugs. She’s been trying to kick the habit for a long time. Also, she has the physique of a child, making her a bit weak. Important Items: Cell phone, pack of bubble gum, pack of cigarettes, and cash money Appearance: She has Hypopituitarism which causes her to look like an 8-year-old girl. She has bob-cut blonde hair and green eyes that always look sad. Her hair is angled in a way that almost makes her look like she has horns. She often wears a red blouse and a black skirt. STAND PROFILE Name: [Hell is for Children] Ability: [Hell is for Children] has three primary methods of torture. Upon discovering a tell, or habit that the target has, it can manifest as the target’s greatest fear, with added horror that seems to only be able to come from hell. For example, if someone had a severe case of Arachnaphobia, [Hell is for Children] would manifest itself to the target as a giant spider with giant fangs and spines running down its legs. However, to another stand user, it would look like it’s normal appearance. The second method of torture is by uttering guttural screams that can knock back a person or momentarily deafen them. The third method is by summoning hellfire that smells of sulfur and can ignite an entire room fire, without causing any damage to the room, unbeknownst to the potential target(s). However, the fire does harm living creatures. Type: Close Range Power: A Speed: A Range: D Durability: C Precision: A Learning: B Appearance: At first it will manifest itself as a little boy with long, curly hair and oddly dressed attire. It will then, upon being activated, take the form of a fear that its target has. While activated, to other people, it will appear as a demon with Standish features such as oddly designed patterns on its arms and short, stubby legs. It also has a third horn on the back of its head.
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